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[quote="annihil8tion"]crunch I have a game on my xbox 360 that broadcasts on UDP 14000 (not UDP 3074) and is sourced from the 360 IP itself (not 0.0.0.1).... I can see the 2 boxes on my LAN, but when trying to use Kai - no go. I take it Kai only proxies UDP 3074?[/quote]
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Diego318
Posted: Sat Feb 23, 2013 5:33 pm Post subject:
Holy shit i completely forgot about permissions!
annihil8tion
Posted: Mon Jun 27, 2011 11:45 pm Post subject:
crunch I have a game on my xbox 360 that broadcasts on UDP 14000 (not UDP 3074) and is sourced from the 360 IP itself (not 0.0.0.1)....
I can see the 2 boxes on my LAN, but when trying to use Kai - no go.
I take it Kai only proxies UDP 3074?
CrunchBite
Posted: Sat May 08, 2010 6:26 pm Post subject: Running kai in a virtual machine under Linux/OS X
For whatever reason it is that you have decided to run the windows version (or whatever) of kai inside a virtual machine using VMware Player/Server, or Sun Virtual Box, etc.
You need to make sure you run the software as root!
This is vital!
I myself spent a few hours trying to figure out why I could not join xbox games but I could see them. For kai's networking to work correctly you need full access to the hardware, aka root access (sudo works too). This is why you must run it as root under linux. So naturally the virtual machine needs to run as root too. If you don't you will still be able to login, etc, but chances are that actually playing a game will fail.
Hopefully this will save a few people some headaches
(Now for an explanation as to why I could see xbox games, but not join them)
Xbox and xbox 360 systemlink use port 3074 UDP using the addresses 0.0.0.1 and 255.255.255.255. Game data is using 0.0.0.1, and
broadcasts
about games being available are sent using 255.255.255.255. The reason I could see the games is because that is a valid broadcast network address. And 0.0.0.1 is an invalid address. To send data on an invalid address (replicating the systemlink data on your local network) you must have root access to the network hardware.
In this case only xbox network traffic was effected, but i am unsure if this effects other consoles, though I imaging it would effect PSP networking as well.
Happy gaming
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