News

XLink Kai is a global gaming network - bringing together XBox, Playstation 2, Gamecube, DS, and PSP users, in one integrated community. It is software running on your PC or Macintosh that allows you to play system-link enabled games online for free. Kai is the only service that is not console specific, and boasts one of the friendliest communites available.

News Archive

Haiti Earthquake Disaster Relief

Team XLink prides itself on being a free service. No service fees. No obnoxious banner ads. Our servers are donated by our generous sponsors and time spent on development and ongoing management is freely donated by our Team.



Now, I am asking you, our loyal members, to show that a gaming community like ours can make a difference in the real world. Please consider donating to help our Haitian brothers and sisters in this time of crisis.

Posted by prestige on Tuesday 19 January, 2010 - Comments (0)

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Another XLink Milestone Reached!!

Team XLink is proud to announce that we now support 200 PSP games and counting. So if you fancy a change from playing Monster Hunter, there's everything from shooting to surfing, puzzles to platformers and football to fighting to choose from! For a complete list of XLink compatible games, click the "Supported Games" number just under the XLink Server Statistics area. Happy gaming!

Posted by Hawk_The_Slayer on Wednesday 6 May, 2009 - Comments (36)

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First Mac and PC friendly Kai solution for PSP owners.

I've been rather busy as of lately with the little one and apologize for the lateness of this announcement. After many months of development and co-operative testing with Team XLink, I am delighted to announce the availability of two Wifi Adaptors from Planex that allow PSP players to connect to Kai on both Mac OS X and Windows. I've personally been involved in testing these and from my own experience I have to say if you own a Mac and a PSP you must treat yourself to one of these adaptors.

There is the GW-US54Mini2W which supports 802.11g and the GW-USMini2N which supports 802.11n. Although both work equally well on Kai, I have to recommend the Mini2N model because of it's smaller design and sweet looking XLink Kai logo.

GW-USMINI2N
Order from eCost - $15.00 USD
Order from Amazon - $26.99 $21.99 USD
GW-US54Mini2W
Order from Amazon - $16.99
Order from Amazon.co.uk - £12.99


For a listing of additional retails in various countries, please see: http://www.teamxlink.co.uk/forum/viewtopic.php?p=205245#205245

Posted by prestige on Monday 8 December, 2008 - Comments (470)

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Kai 7.4.18 beta

Mainly bug fixes. Added auto-detection of Windows language settings.

kaiEngine-7.4.18-osx-universal.pkg.zip
kaiEngine-7.4.18-linux-x86.tgz
XLinkKai-7.4.18-win32.msi


Posted by prestige on Wednesday 30 July, 2008 - Comments (43)

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Prestige + Gunslinger = Roland

Team XLink leader prestige and his wife gunslinger are now the proud parents of a bouncing baby boy! Roland Andrew was born today at 11:06am and weighs a healthy 7 pounds 11 ounces!



Roland will make your love stronger, the days shorter, nights longer, bankroll smaller, home happier, clothes shabbier, the past forgotten, and the future worth living for.

Congratulations p & Guns from everyone on XLink Kai.

Posted by llnk on Wednesday 16 July, 2008 - Comments (47)

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Kai 7.4.15 released

Kai 7.4 has been out for just over a week and we are happy to report over 20% adoption. Thanks to everyone for your bug reports and skin contributions.

Of course, we would like to finalize 7.4 and retire the earlier versions of Kai as soon as possible. Today's release contains a number of bug fixes and additional support for PPC-based Mac systems and a fix for our Japanese users. So, download the latest and report any issues to the TX mods.

Changes...

Updated: OS X Universal binary (PPC and Intel support for OX 10.4 and above)
Fixed: Internet Explorer 6 support in the Web UI (you really should use Safari, Opera, Firefox, or at least upgrade--IE6 is seven years old now!)
Fixed: Japanese installations with Netmon driver installed.
Fixed: engine crash when using /orb command


kaiEngine-7.4.15-osx-universal.pkg.zip
kaiEngine-7.4.15-linux-x86.tgz
XLinkKai-7.4.15-win32.msi


Posted by prestige on Friday 11 July, 2008 - Comments (71)

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XLink Kai 7.4 Beta released

Real Brief: Kai 7.4 is a foundational release specifically focused on internationalization and platform independence.

Timeline:

2003
  • XLink RC2 Omega released and quickly suffers scalability issues due to enthusiastic growth
2004
  • XLink Kai Evolution 7 released - redesign using C++ and MFC
  • PS2 support added
  • *nix engine (kaid) started
  • API specifications for client <-> engine made available
2005
  • PSP support added
  • Kaid ported to MIPS platform for router integration
  • Kai Evo8 project announced (later known as xlink::one or x1)
  • TheDaddy officially retires from the XLink project
2006
  • work on x1 begins with MeanMF heading the development
  • numerous updates to Kai and Kaid
2007
  • massive user growth due to enthusiastic PSP players in Asia - Kai infrastructure shows scalability issues
  • development on x1 continues
2008
  • Kai concurrent online users triples - over 14,000 users on at one time
  • x1 project terminated - development immediately switched to Kai 7.4 as current infrastructure crumbling under user strain
  • Kai 7.4 released - setting a new foundation for future development and user growth


What's the point?

XLink Kai 7.4 began a few months ago to address the following issues:
  1. Internationalization - the existing Kai UI does not support many languages and character encodings.
  2. Platform Independence - Linux and OS X client software is no longer feature compatible with the Windows client
  3. Unified Development - numerous versions and variants of the engine and client exist creating compatibility issues and fragmented development/support.
Team XLink prides itself as a 'Global Community' of gamers. To us, this means people who speak different languages, who use different Operating Systems, and who live all over the globe should be able to connect with one another and make Team XLink their home. Our year to year userbase growth and concurrent player statistics tells us we've been making excellent strides towards our global ambitions. Still, to truly move forward with the project, we need to address infrastructure and compatibility issues so that we have a solid platform that encourages further growth. Kai 7.4 addresses these issues and provides a solid foundation for future plan that simply would not be possible with the previous versions of Kai.



So what's new?

The biggest change to Kai is somewhat invisible--the code. Kai was designed primarily as a Windows-based system with compatibility for Linux/OS X (and other *nix systems) added later through the Kaid project and numerous third-party clients. This created a rift in development where any features added to the Windows Engine and Client needed to be added to Kaid and the third-party clients needed to be updated. A small change in the Windows client required all the other clients to be updated. Updates to the Windows engine (ex: new PSP MAC addresses) required Kaid be updated. As developer interest in Kaid and the many clients waned, it has become increasingly difficult to add any new features without breaking existing compatibility for those not using Windows. To address this, Kai 7.4 uses a single codebase and non-proprietary libraries so that the same code that compiles the Windows binary also compiles under Linux, OS X, BSD, etc. This required removing all the MFC code from Kai and replacing it with platform-independent alternatives like the Boost and wxWidgets libraries. With this unified codebase, future updates and changes will be made available on all supported Operating Systems at the same time.

The most visible change found in Kai 7.4 is the Client Web UI. Instead of designing multiple User Interfaces for every supported OS and every language we decided to drawn on the strength of existing cross-platform technology: the web browser. The Kai 7.4 engine contains a small web server which serves the client to your web browser (Safari, Firefox, Internet Explorer, etc.) and communication between the web browser and the Engine is achieved using Ajax programming. Aside from the obvious elimination of platform compatibility issues, switching to a browser-based client has some wonderful side effects:
  1. Updates and additions to the client are served immediately without the need to restart the Engine.
  2. The client is 'skinable' allowing users to develop and share their own customizations.
  3. Kai can integrate other web technologies such as streaming audio and video.
  4. Kai can be controlled using embedded systems with compatible web browsers (ex: iPhone).
  5. The Kai engine can be accessed and controlled remotely via the web browser ( chat from work/school :P )
Another notable improvement found in Kai 7.4 is the support for uPnP routers. Most modern routers support uPnP allowing on-the-fly port mapping. When started behind a uPnP router, Kai just works--no port forwarding or router configuration required.

Lastly, all language has been stripped out of both the Engine and the Web UI Client and replaced with language templates. Currently, English and Japanese translations are available; however, support for Korean, Spanish, and many other languages are being added as translation becomes available through the community.



Alright, what's next?

Well, Kai 7.4 constitutes some serious changes to the Engine and Client programming. Although Team Members have been testing Kai 7.4 for a number of months now, we anticipate bug reports, feature requests, and interface changes now that it is 'out in the wild'. Once sufficient time has passed, Kai 7.4 will move from Beta status to it's final release, at which point development on 7.5 will start.



So, should I upgrade to 7.4?

Of course! As mentioned above, Kai 7.4 is a foundational release meaning all future updates are dependant upon the 7.4 programming. Once the brief beta period is over, all versions of Kai prior to 7.4 will no longer be supported so, unless you have upgraded, you will not be able to access Kai.



Skinning?!?

The Kai Web UI is designed to be customized! To see a list of available skins, enter the command '/skin' (without the quotes) in Chat.

Skins are saved as .zip archives with the following directory structure:

/skins/skin_name
/skins/skin_name/skin.css
/skin/skin_name/skin.js


Once your customized skin is complete, zip it starting with the /skins folder and name it skin_name.zip (where skin_name is the name you are calling your skin). The skins reside in your appdata directory.

We will be providing more information about creating skins in the upcoming days as well as providing web portal to the Kai UI Skin database for sharing your finely crafted skins with the rest of the community.



Some final thoughts...

I'm very proud of how The Team XLink crew really pulled together for this release. Our Moderators and Admins have committed countless hours to testing, discussion, documentation and translation--it's boring tedious work but you guys stuck through it. Also, special thanks to baby Kai for generously providing the squawk sound for PM messages.

This release and frankly all Team XLink developments over the past three years would not have happened if not for the dedication of our Lead Programmer: MeanMF. Not only did he revamp the Orbital and Engine code but he also put up with my incessant feature requests and questions about the Web UI to Engine communications. I wouldn't have thought it possible but you've actually outdone yourself, again. Incredible work, MeanMF.

And finally, I want to pay special thanks to our loyal and committed users who have stood by us for the past five years. It is your ongoing support and enthusiasm for console gaming that really motivates us.



Downloads:

Now, I'm sure you carefully read through the release announcement and are eager to give it a try... choose the version appropriate for your Operating System below and enjoy!



-prestige

Posted by prestige on Monday 30 June, 2008 - Comments (35)

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13,000 And counting

Today we have hit a new level on XLink Kai. Today at 11:34:34 AM EST we broke a new record of 13,102 users online.



Posted by (-TU-)-Mortj109- on Friday 18 April, 2008 - Comments (10)

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FOR IMMEDIATE RELEASE: Kai Updated to 7.3.1.7

We at Team XLink are delighted by the recent record setting increase in online player counts and are continuing to optimize our network and software to facilitate sustained growth.

In the past weeks, we have migrated our core services to a much faster server generously provided by MoxieColo. We have also updated our Orbital Code to access a separate back-end from our main page and forum--eliminating one single point of failure from our network operations.

More exciting, we are proud to present our latest update to the Kai Tunnelling system: Kai 7.3.1.7. Unlike previous updates, this will be a 'soft update' so we requests users uninstall their previous Kai installation and install the new version provided at the link below.

Among other features, this iteration of Kai boasts much faster performance, improved Vista support, and a streamlined update mechanism for improved security and stability. We have also added greater accessibility and usability options through enhanced support of Asian character sets (selectable via configuration) and user-selectable font resizing. Most importantly, however, this utilizes a retooled orbital selection mechanism which not only eases Kai network congestion but also makes connecting to Kai a faster and less cumbersome user experience.

Please take a moment to uninstall your current Kai installation and download / install the following:

http://www.teamxlink.co.uk/binary/XLinkKai-7.3.1.7-win32.msi

This is the first step in a number of exciting updates we will be rolling out over the upcoming weeks.

Much thanks to Sean at Moxie Colo for generously donating great hardware and premium bandwidth to Team XLink. If any of our users are looking for an outstanding co-location or dedicated server provider please consider Moxie--competitive pricing, reliability, blazingly fast Internet Speeds, and committed support staff have made them our first choice for the past three years.

We owe a great debt of thanks to MeanMF for providing us with this most recent updates to the Kai Engine and Orbital. I also want to thank our Administrative and Moderator crew for your ongoing support of the community and helpful testing during this roll out of the new server and software.

Lastly, thank you to our constant players. It's your enthusiasm and support of the Team XLink project that motivates us to continue doing what we do.

-prestige

Posted by prestige on Saturday 12 April, 2008 - Comments (27)

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10,000 and Counting...

We recently had over 10,000 users on Kai and that number will continue to grow over the coming weeks. We would like to thank each and everyone of you for helping us reach this milestone.




Posted by urine.my.way on Monday 7 April, 2008 - Comments (6)

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X1 on the iPhone

'cause some nights a PC is just too far away...



Posted by prestige on Saturday 19 January, 2008 - Comments (23)

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urine_my_way Gone Admin

Come this New Year, it seems Team XLink underwent quite a lot of shifting among its ranks. urine_my_way has an important job here at Team XLink

“I talk in messenger mode once a week to keep the earth rotating”

It’s quite important that the earth continues to spin, so it is a good thing we have urine_my_way to keep it that way.

Congratulation on your promotion to Team XLink Administrator!

Posted by [1up]MstrGmr200 on Friday 18 January, 2008 - Comments (6)

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Congratulations [tHc]hicaow!

I wanted to be the first to say congratulations to c2 for being promoted to Team XLink Administrator! c2 has been around kai since the beginning and provided alot of tech support for the community. He has shown his extreme dedication to all things XLink. Thanks for all the great work c2 and keep it up!

*raises glass*

To make a post congratulating hicaow, please click HERE.

-Gamer

Posted by [1up]MstrGmr200 on Tuesday 15 January, 2008 - Comments (9)

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Welcome Newest Administrator!!!!!

Lets all give a warm welcome to our newest administrator [1up]MstrGmr200. He has been an extraordinary help to the Kai community as a mod and now he has reached Admin. Keep up the good work!!! and Congratulations. -Morty.

Posted by (-TU-)-Mortj109- on Friday 4 January, 2008 - Comments (34)

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Merry Christmas 2007!

From the Team XLink family to yours, we would like to wish the very best this holiday season.

As I raise my glass of eggnog I wish to salute you, the Kai users, who make this community more of a family for us all.

Here's to a safe and happy holiday.

-prestige

Posted by prestige on Tuesday 25 December, 2007 - Comments (6)

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Minor update to Kai Windows Client

A minor update for Kai Windows has been rolled out tonight to address issues with Arena icons.

Some users have experienced issues when starting Kai after this update. To resolve, please uninstall Kai *AND* delete the "C:\Program Files\XLink Kai Evolution VII" folder. Then download and re-install Kai.

Our apologies for the inconvenience.

Posted by prestige on Saturday 8 December, 2007 - Comments (25)

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XLink Kai officially supports Playstation 3 !

After many hours of testing XLink is pleased to officially announce support for Playstation 3 system link games on the Kai Game Tunnel Network.

Special thanks to M1k3_NL for his dedication in initiating Kai's PS3 support and to those who have helped test PS3 integration on Kai over the past months.

With support for PS3 hardware, we look forward to watching our existing community continue to grow and evolve using 'next-gen' hardware!

Posted by (-TU-)-Mortj109- on Friday 30 November, 2007 - Comments (5)

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Baby Kai now online.

Two very big thumbs up to XLink Administrator -llnk- and his wife Tami who gave birth to baby Kai today at 3:45pm PST.

-llnk- has shared his journey into fatherhood and marital bliss with Kai community and has honoured us all by naming his first born after our favourite gaming tunnel: Kai.

Many more blessings for you and Tami, -llnk-!

Please join us in congratulating the young family here on the XLink Forum.



Posted by prestige on Monday 26 November, 2007 - Comments (19)

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Wifi Hardware for Kai Available on Amazon.com

We are pleased to announce the immediate availability of our Orbital Sponsor Planex's GW-US54Mini2W mini wireless USB adapter on Amazon.com. This reasonably priced adapter simplifies the process of connecting your PSP to Kai and playing network-enabled games over the Internet.

Planex is a key supporter of XLink -- especially in the booming Asia-Pacific market where thousands of PSP owners play one another on Kai daily. Picking a wifi-adapter that works with both the PSP and Kai can be tricky as there are many different chipsets out in the wild. Get one that is known to work! If you are looking for a USB wifi-adapter, save yourself alot of headache and consider picking up the GW-US54Mini2W.

Posted by prestige on Thursday 31 May, 2007 - Comments (24)

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KaidCommander v0.2.7 RC2 now available

OS X users rejoice! You no longer need to open up Terminal or manually edit config files to run Kai on your Mac. Our newest addition to the developer team, ScottyDelicious, has graced us with the latest revision of KaidCommander. An OS X App that bundles kaid, jKaiUI, and Amaryllis in one slick app. There is also a configure editor neatly contained in a panel drawer.






As this is a release candidate, ScottyDelicious has asked for user feedback and feature requests to help refine KaidCommander for version one. Please post any issues, questions, suggestions, etc to XLink's Macintosh forum.

[ DOWNLOAD ]

Posted by prestige on Friday 23 March, 2007 - Comments (16)

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Team XLink and Planex Communications Expand Kai/X1 into Asia

If recent online user numbers are any indication XLink Kai has seen a massive influx of users from Japan, China, Hong Kong, Korea, Taiwan, and other Asian countries (4500+ users during peek times). We are delighted to see so many people connected through the medium of online gaming and are striving to provide orbital support and technical support in non-english speaking markets.

Planex, a Japanese manufacturer of network devices agreed to collaborate with Team XLink to help extend our exposure and provide support in Asia. They are currently providing three Orbitals in Tokyo and will be rolling out more in the weeks to come. Plans are also under way to set up Japanese and Chinese support web sites with translations of existing Team XLink documentation as well provide language-specific support for users in Asia.

Especially good news for PSP owners, Planex has provided Team XLink with samples of their USB Wifi adapters which have been shipped to developers and testers so we can take some of the guess-work out of connecting Kai. By working with a committed manufacturer we will be able to provide definitive solutions to what hardware works and how to properly configure it under Windows, Linux, and OS X for accessing Kai and later xlink::one (x1). We are currently testing:

gw-us54mini2g
gw-us54gxs
gw-us54gd


Team XLink and Planex are also working on an exciting new project for all console owners. A true standalone appliance that delivers 24/7 connectivity to X1 / Kai without a computer. Navigation to be provided through a combination of user preference settings and through customized web UI which is accessible to via many handheld and console devices.

On a more personal note, I am delighted to see corporations take an active interest in completely free projects that are of interest to their customers. It illustrates not only a willingness to give back and foster growth in homebrew communities but also indicates a keen interest in satisfying the broad needs of the end-customer. Have you ever called your cable company because your Internet was down and were told, "Oh you use a router? Or, you run Linux or OS X? Well, we can't support you." Enthusiasts and hobbyists are the heart and soul of technology. Most companies just don't get it. Planex does. Others are starting to wake up as well (eg. Microsoft's XNA and Sony's PS2/3 Linux support).

Posted by prestige on Tuesday 6 March, 2007 - Comments (5)

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Coincidence?

Thanks to MeanMF for pointing out this little mystery...



Posted by prestige on Thursday 1 March, 2007 - Comments (4)

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Server Crash and Recovery

On February 23th our drive failed on the core server in Toronto. What a way to start the weekend! We quickly setup our temporary authentication server so players could access Kai while we restored the server. The drive has been replaced and all services (X1 Beta, Kai, and the forum) have been restored.

Thanks to our members who have been exceedingly patient during these sporadic outages as the core server was re-configured. We still have one or two minor updates which will require a system reboot in the upcoming days but downtime should be negligible.

On another matter, this past week we have seen our online player count hovering around the 3,000 mark at some point each day. This is due, for the most part, to our Japanese PSP players who we are pleased to see have made a home for themselves on Kai. This surge in users has caused some login issues and mesh instability which we have reconciled by adding more Orbitals on the east and west USA coasts. We are currently provisioning more Orbitals in the Asia for our players in that area and hope to have them online by the end of the month.

Posted by prestige on Monday 26 February, 2007 - Comments (11)

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Happy New Year 2007

On behalf of all of Team XLink, we would like to wish everyone the best of health, happiness, and peace for 2007.

This is shaping up to be an exciting year for console gaming enthusiasts. With the release of the Wii and the PS3, not to mention the year old 360 (has it really been a year?!) the next generation of console wars is heating up nicely. Stoking the fires are rumours of hacks and homebrew developments for all three consoles.

Many thanks to the Xbox-Scene, Team Avalaunch, and XBMC crews for your outstanding contributions to the scene this past year and here's to seeing what 2007 brings!

I also want to thank our orbital sponsors who are the life support of our network allowing users from all over the world to connect with one another through the medium of online gaming.

Happy New Year!

-prestige

Posted by prestige on Monday 1 January, 2007 - Comments (13)

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Team XLink Expansion in Asia

Over the past six months we have seen a steady influx of Asian PSP users who have found a home for themselves on XLink Kai’s multi-console tunneling system. To better service our Asian users, HappyHardcore.com radio in Japan has generously committed hardware and ultra-fast bandwidth for our premier Asian Orbital. Cheers DJ Silver and best of luck on winning the Harcore Awards 2006!

We are currently looking for bilingual (English and Chinese) volunteers to help translate Team XLink documentation and UI text for both Kai and XLink::ONE. If you could help out, please send me (prestige) a pm on the Team XLink forum.

Posted by prestige on Thursday 24 August, 2006 - Comments (12)

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Kai Client Update: Version 7.1.7.5

Tonight's update addresses some usability and security issues. In Arena Chat, KaiTags are now bold and user, moderator, and administrator text appears in different colours to help better differentiate who is writing. As well, the linebreak bug has been fixed.

PSP players will now find better support for WIFI Max/Zydas USB adapters. We have also added auto PSP SSID detection to simplify connecting your PSP to Kai.


The status of friends in your Contact List has been enhanced to detail the current Arena a given friend is in. Now instead of following each of your friends to find out what games are going on, you will now be able to see at a glance and follow them accordingly.

Lastly, this latest build is compatible with Windows XP 64-bit edition, and Windows Vista (32-bit only).

Posted by prestige on Monday 31 July, 2006 - Comments (46)

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XLink Kai PSP Update (Beta)

There is a new beta release of Xlink Kai on the downloads page that includes two major new features for PSP users. First, it will automatically configure your wireless adapter to communicate with your PSP. Second, it will automatically change your wireless adapter's SSID based on what the PSP is using. There's also a new configuration guide. Please report any issues in the forums in this thread.

Posted by MeanMF on Friday 14 July, 2006 - Comments (12)

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Testers needed for Kai on Windows x64

If you would like to test a version of Kai that runs on Windows x64, please check the downloads page for a software update and instructions.

Posted by MeanMF on Tuesday 6 June, 2006 - Comments (168)

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p0wnd on XLink::One -- official first game played tonight

Tonight I opened my web browser, signed in to XLink::One and joined the Team XLink Test Arena Chat only to be greeted by threats of severe ownage. Rest assurd, my brothers and sisters, I was in fine form tonight!

After firing up Black Arrow, I polished my trusty G3A3 and hunted that code monkey, MeanMF, down. Zooming in on the back of his head while he gingerly crept around the side of a building, I pulled the trigger. * Red Team wins * It was a cheap victory, but a victory nonetheless! And so concluded the first official game played on the new XLink::One codebase.

When offered a re-match, my worthy opponent declined as it was late and he needed to compile the Windows 64bit, Linux, and Mipps versions of the X1 client for future testing...

Posted by prestige on Thursday 25 May, 2006 - Comments (48)

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Xlink Kaid Mac OS X Universal

Thanks to the hard work of kuwan and MeanMF we are please to announce the immediate availability of XLink kaid OS X Universal. This allows both Intel-based Mac's as well as PPC-based systems to run a common version of the kaid engine for access to the Kai Game Tunnel System.

Download: kaid-7.0.0.7-osx-universal.zip

For more information and to download the Amaryllis or gKaiUI Interface to the kaid engine, please see our downloads page.

Posted by prestige on Thursday 9 March, 2006 - Comments (30)

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xlink one development blog

We're happy to announce the creation of the xlink one development blog which is where we'll be posting the latest news about the next release of XLink. Head over to http://dev.teamxlink.org and check it out. We've also set up a forum for related discussions.

Note: Requests for information or speculation related to a release date or timeframe will be met with scorn and disdain. We just don't know when it's going to be done.

Posted by MeanMF on Thursday 16 February, 2006 - Comments (17)

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Run XLink Kai on your Dreambox

Dreambox owners rejoice! Thanks to the diligent efforts of brucom and the assitance of MeanMF, you can now enjoy system link gaming by running kaid on your Dreambox.

FMI: XLink Forum

From the perspective of future-proofing, this is especially good news seeing as the XLink::One (currently in testing) is a rewrite of kaid and runs just fine on my G4 PPC.

Posted by prestige on Tuesday 14 February, 2006 - Comments (3)

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Project Mimesis comes to XLink


Mimesis is a free service that allows you to download modded game maps and other content for your favorite XBox games, including Halo 2. Full information on how to install and use Mimesis is available on their website: www.projectmimesis.com

The folks at XBox Live won't let you play homebrew content on their service. So we've set up dedicated Mimesis arenas for Halo 2, Ghost Recon 2, Star Wars: Battlefront, and Rainbow Six: Black Arrow. Head over to www.projectmimesis.com and breathe new life into some classic XBox games!

Posted by MeanMF on Wednesday 1 February, 2006 - Comments (6)

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WePlayHere lives!



We are pleased to announce the official re-launch of WePlayHere.net, XLink's official competitive gaming system! Although registration opened earlier this week, competitions were disabled to allow us time to test the site with the mass amount of users that joined in just a few days. Now its time to play!!!

Competitions are set up for XBox and PS2 at this time, but we have a process in place to add a competition to any console we support simply by access the forum and requesting it. If your peers on that console agree that the addition would be joy and competition to the game, it will be added!

Special thanks:

I would like to take this time to thank those who made this all possible. The Crew of Team XLink for all of their hard work, the Crew of WePlayHere for the countless hours of work to bring back competitions to our community, the Community for all of their patience and support over time. And to the Titan Core team who worked with us step by step to ensure this competition site is 100%. Thank you all, and enjoy the games.


Posted by SS-Funk on Saturday 26 November, 2005 - Comments (16)

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XLink Kai Officially Supports Xbox 360

Although support for the Xbox 360 was added to Team XLink's free Kai game tunnel service some time ago, we have been reluctant to announce official support until we have received credible confirmation from our users. Today, [XNZ]Forgiven has confirmed that Perfect Dark Zero runs on Kai! We have also had reports from other users that Halo 2 is running fine as well. Sincere thanks to all the early 360 owners who have been playing on Kai. We look forward to seeing everyone else on November 22nd.

*** UPDATE ***

It appears Perfect Dark Zero requires extremely low ping times in order to functon. Players with ping times over 50 to the server will not be able to connect.

Posted by prestige on Sunday 20 November, 2005 - Comments (14)

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Kaid 7.0.0.6 Released

Now Kaid users can enjoy the same new features that were recently added to the Win32 Client including:

-detection of new Xbox MAC addresses
-Persistent Authentication
-deep resolution support
-a number of speed/stability improvements

Note: Those running KaiStation will be immediately updated the next time they connect to Kai.

Congratulations go out to the Team Xlink Development crew for another fine update and a big welcome to MeanMF who has quickly adapted his C++ skills to Linux for this release.

*** Update Nov 19, 2005 ***

The linux, mips, and osx version have been updated and are available from the download page.

Posted by prestige on Friday 18 November, 2005 - Comments (12)

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New Tools

Happy Halloween every one! We had an Orbital update last night which interrupted services for about three minutes while the mesh re-synced - hope we didn't scare you! :)

The update includes new tools for moderators to deal with abusive users directly through the Kai interface. Quarantine and Ban enable moderators to quickly isolate or remove players who are behaving inappropriately to help promote an enjoyable gaming experience for all.

As well, last night's update includes performance tweaks offering greater stability and improvements to the Persistent Authentication system.

We expect another Orbital update in the very near future which will include the WebSpec command set interface. This will allow future functionality to be instantly added to the Orbitals without needing to restart our services. WebSpec will usher in a new era of end-user features allowing players greater control of their game experience directly from the Kai interface.

Lastly, we'd like to introduce TX BugTracker, our new reporting center for technical issues and feature requests for all Team XLink projects. This allows an organized approach for developers, project managers, and end-users to remain up to date on the status of given issues while providing feedback and support.

Posted by prestige on Wednesday 2 November, 2005 - Comments (14)

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*Updated - System Updates Tonight: 6 PM EST

Update
We are experiencing some problems with the new Orbital updates and expect to have issues resolved shortly. Thanks for you patience.
-----
Today at 6 PM EST we will begin rolling out updates to both the Orbital servers as well as the Kai Windows Client. Expect some sporadic outages for about 20 minutes while the network mesh synchronizes and all clients download the updates. New features include:

- new Orbital feature: Persistent Authentication – orbs retain authentication info and remain available even if the authentication server is offline.
- client update – detection of new Xbox MAC addresses
- client update - attempted fix to halo2 voice issue - let us know once you *all* have the update

Posted by prestige on Thursday 20 October, 2005 - Comments (25)

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Xlink Lives!

Sadly, after three solid years of selfless dedication, TD has officially resigned as the active head of Team Xlink. Around the same time as TD's announcement, our core authentication and web server went offline. When it rains, it pours. We had presumed this systems failure was due to a networking issue that would be fixed quickly. That was not the case. We now know that the server failure was due to a spam malware attack at the data centre. Fortunately, our user database and web files were untouched but getting this data off the compromised server has proved to be a tedious undertaking -- four days later, we have managed to restore our game tunneling services. Yes, you can now play on Kai again!

The combination of TheDaddy's resignation and the failure of our core server has led many to speculate that the Team Xlink project has come to an end. Albeit, the timing was terrible, however Team Xlink is very much alive. As, TD's explains it, "Kai is like a rugby ball. You need to pass it every now and then [...] and you can only pass it back to some guy on your team." The game, my friends, is still very much in play and Team Xlink is in charge of the field. TD tossed me the ball and I am running with it.

Current Developments:

Back in the game...
  • Kai is up and I will be contacting remaining Orbital sponsors shortly to further expand the network
  • we expect to have the rest of our web files in the next day or so and the regular site will be back up

Looking into the future...
  • work on Evo8 is maturing rapidly and we expect a public release in the not too distant future
  • we are currently implementing failover mechanisms to insure any future outages will be brief/unnoticeable
  • in the upcoming weeks, we will be announcing new web-based functionality for greater control over your gaming experience (creating tournaments, organizing clan scrimmages, and game planning)

In the know...
  • we will be adding a Member's Newsletter to let users know about any scheduled maintenance, upcoming events, and new developments
  • a new ticketing system will be implemented to allow members immediate and organized access to moderator assistance and documentation.
  • a developer journal will soon be added to help co-ordinate projects as well as give the members an insider's peek at what is currently in the works
Lastly, thank you everyone for your patience during this past four days. Your support and enthusiasm means alot to us!

-prestige

Posted by prestige on Friday 14 October, 2005 - Comments (13)

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XLIL v1.0 Released

After about 2 months of development, XLIL v1.0 has been released - (XLIL - XLink Linux Installer and Launcher). Like the name says, it's a GUI application to assist users who wish to use Kai on Linux.

Cyborgas' intention was to publish a distro independant application, both easy to use and easy to install. The code is written in Python using pyQt and can run on both KDE and Gnome. Many people have been asking for this software, because running XLink Kai Linux from the command line is too geeky for some folks.

You can visit the SourceForge website for the project at:
http://xlil.sf.net

Or check out a movie of XLIL in action by clicking here.

Soon XLIL will be available to download from the main TX website - but for now, head to the project site above to get a copy.

--------------------------------------------------------------------
Features in v1.0
--------------------------------------------------------------------

+ Installer script to add an application entry in KDE/Gnome menu.
+ Intuitive configuration of kaid with a visual form.
+ Control Center where kaid can be started/stoped.
+ Control Center where jKaiUI can be launched.
+ Control Center with sensors for:
- UI atached/detached;
- Orbital connected/disconnected;
- Console discovered/lost.

+ Easy downloader and installer for java runtime. For people who don't have java runtime installed. Needed for jKaiUI.

Posted by TheDaddy on Tuesday 20 September, 2005 - Comments (3)

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New OSX Package

Hi,

Uebe has cleaned up a few things in the recent OSX Kaid package, and it's now available in the download section. Growl support and a couple of installation issues have been fixed. It's humming along great here, so I would recommend any OSX user update immediately.

Good work as usual uebe :)

Posted by TheDaddy on Monday 29 August, 2005 - Comments (12)

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KaidOSXMenu Update: Tiger, Growl, Amaryllis, JKaiUI

Hello everyone,

I'm pleased to be able to publicly release the new, updated KaidOSXMenu package - which our resident OSX hero uebe finished working on a few weeks back.

Features include:
  • OSX Tiger fully supported.
  • Growl support (if installed).
  • kaiEngine (kaid) version 7.0.0.5 - (latest).
  • Latest Amaryllis and jKaiUI (autoupdating now)!
  • Numerous stability / performance updates.
I'm sure you Mac guys have been waiting for this one for a while - I know I have. Uebe sent it to me a couple of weeks back, and I've given it a good testing - seems like uebe has done his magic once more ;)

Please click here to download it - it's *not in the downloads section until Prestige puts it there and removes this note :)*.

Posted by TheDaddy on Thursday 18 August, 2005 - Comments (36)

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Live On Chaos Radio!

Hey,

I'm doing a DJ spot on the new chaosorder.org radio system (essentially a pubilc icecast server on the AMS-IX with 10gbit of muscle). Head to chaosorder.org to check it out (chaosRadio is a link on the top nav bar).

CO are rolling out some lovely stuff at the moment - the previous release of the gameTime application is a taster of the new stuff we have lined up for evo8, and Prestige and his crew are doing sterling work over there - go check it out.

Anyway, go listen to some proper music, and of course, feel free to set your own streams up and let us listen to what you listen to. XBMC users will be especially impressed by the .py script available on CO - allowing you to tune into any of the streams - all from inside XBMC.

Posted by TheDaddy on Sunday 24 July, 2005 - Comments (48)

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Happy Birthday TheDaddy !

Go TD! Go TD! It's your birthday!

Let's all raise our glasses and give a cheer to the man who man who, through his hard work and C++ code, has brought us all together. Our patriarch, our monarch, and our dear friend; many happy returns old boy.

Posted by prestige on Friday 22 July, 2005 - Comments (39)

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Official Opening of GameTime

ChaosOrder.org is happy to announce the officially opening of GameTime – a scheduling system for Xlink Kai system link players.

System link gaming on the Xbox is currently a hit and miss activity. If you want to play a given title at a given time, you either hope someone is currently hosting or you host yourself and hope people find you and join. This is like stumbling in the dark hoping you bump into someone at the right time for the right game.

Wouldn’t it be great if there were a simple way to schedule things so that people know what games are available and when? So instead of stumbling around blindly, you simply look at a listing of upcoming game times and join those that you are interested in playing or schedule your own so that people know what time to be there. Time is short. Get as must game time in as you can. That is what GameTime is for.

GameTime features:

globalSync to automatically convert all game times into your timezone.

playerSink to automatically transport you to the correct arena at the start of the game session.

vectorSink to automatically create an arena for your game.

population, allowing Kai players quick access to GameTime using their existing Kai username/password. No additional registration required!

temporalControl, giving players an 'at a glance' overview where they can join or schedule games.

Try it out: http://www.chaosorder.org/gametime/

Posted by prestige on Thursday 21 July, 2005 - Comments (9)

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"kia xllnk dun wrk hlp NOW"

Ahh - such sweet music. Or not.

I don't know if you guys have been looking round here recently, but it struck me a couple of weeks ago that we're starting to sound/smell/talk a lot like "Live!" - or worse, XBC :P You all know as well as I do that the biggest problem we face as a tunnel service is cheating - you also know that the second biggest problem faced by *any* online gaming community is ignorant, spoilt, fat little children who start smashing things up if they don't get their own way. The title of this news article was *actually taken from a real Kai help request* - and it was the *only information provided by the user*. I promptly banned him, only to receive a veritable tirade of (very, very poorly constructed) abuse via email.

This however, is nothing, compared to the state of some of Kai's arena chat areas - not to mention some of the racist filth who lurk behind communicators in Halo 2.

Quite clearly, this must end. I've been trying to work out how to do just that for quite some time now - and have finally decided on a sensible solution (I think).

See, when we finally get to Evo VIII, people will no longer be able to sign up for Kai. That's right - you will *not* be able to turn up, download the client and play. In fact, Evo VIII will have only 1 user initially - me. Now, while it would be pretty good fun sitting here on my own playing with myself, it kinda defeats the object. Hence, as a Kai user, I will be able to give accounts to other people - think of it like gmail invites - but I have as many as I want.

So, odds are the first thing I'm gonna do is allow the other Admins to become Kai users - and probably the mods too. That's gonna give us somewhere around 25 users - yay.

So, we have our 25 guys who we know aren't a.) racists b.) cheats c.) ignorant fat children. Chances are those guys play in groups with others - maybe just mates - maybe proper clans. I'd expect those guys to give their respective group members access to Kai - the clans would be pretty boring with only 1 member.

So, we're probably looking right there at over 200 people - all non-assholes, who use Kai quite a lot - super fun, for sure - but we need more people to make it any good. Most clan/group guys play with people outside their clan frequently - and know a whole load of other good people on Kai who aren't in groups - they're surely gonna invite those guys - who will in turn invite others. That's great, but as we go further down the chain, we will undoubtedly encounter the kind of filth which is plaguing us at the moment. Here's where the fun begins..

Because we will soon have a user "tree" as opposed to a user "list", we can start to have a little fun with hierarchies. Now, lets say SensibleDave is a good user - does all the right things - top bloke. Let's say he gives his little cousin SickBilly access to Kai - perfectly natural - but let's imagine SickBilly is a drooling, racist, bling-wearing ingrate, like so many of the people who turn up at our virtual doorstep each and every day. Someone needs to do something about him - but who? I'll tell you who - anyone "higher up" the tree than SensibleDave, providing they've *been on Kai longer* than SickBilly. Read that again, if you would - let it sink in.

So, in our little example up there, let's say SickBilly was 6th Generation - that means about 10000 people have the ability to ban him (for a fixed time period). Now, it gets even worse. Because SensibleDave has unleashed a gobshite upon us, which we have had to waste our time dispatching, he will also get punished - he will be banned for 25% of the time SickBilly gets banned. Should teach him to make sure people he admits to Kai are not jackasses.

So, right about now, you're thinking a few things - probably a.) man, this is really harsh and b.) we're not going to end up with many users if people can't just turn up and get an account! Well, OK, let's deal with that then.

As to it being harsh - to an extent, you're right. However, balance that against what we stand to gain. Because people cannot sign up unless they have a "sponsor" as such, then we can prevent shit like Tony52/XC/Whatever from repeatedly signing up under different names. Why? Because once someone has sponsored him once, they aren't likely to do it again - especially after we politely explain to them that re-admitting someone previously banned, under a new name, will get *them* banned for life, and will get the person who sponsored *them* a few days ban. Hopefully by now, you should notice how the burden of responsbility is completely shifted onto those who are responsible enough to decide who to admit - in other words, "the way it should be (tm)". As for the second argument.. well, at present Kai has somewhere over 200,000 people registered - but only a small chunk of those people play regularly. When we go live with this stuff, we'll be *automatically* generating *lots more* good users than we ever have before.. Why? OK. Well, I take it you've all had the misfortune to stumble across that THUG shit? Or if not, you've all probably had, at some point in your life, someone trying to blag you into joining some sort of pyramid scheme. Though so :). Well, this is a similar thing. Whereas before, we had a huge number of stupid little kids who just got bored and caused trouble, this time, if all goes well, we will end up with a bunch of little kids who want to grow their own little armies of recruits - and because they're responsible for who they recruit, they will soon learn the basics of what not to do. Couple this with the fact that your ScoreCard will display how many people you have brought to the community - ie. the people beneath your node in the tree - along with how many of those people have had to be removed.

If this ends up working well, we end up with, essentially an online gaming utopia - lots of decent people who use the system responsibly. If it does not go well, the worse we will end up with is a considerably smaller userbase - made up of decent people who use the system responsibly. In my opinion, both states are preferable to the direction we're heading right now. Anyway, yes, you guessed it - it means a new user database :( However, we will allow you to keep hold of tags you've registered already through a simple migration procedure when the time comes. There will, of course, be provision made for someone who turns up out of the blue, and doesn't know anyone at all. Perhaps some sort of trial period, whereby the potential new user will be locked in a Wasteland of unpoliced arenas for 7 days - as he tries to convince a full user to sponsor him.

I certainly welcome any sensible discussion regarding this new topolgy for the Population database. Suggestions can and will, as always, be taken under consideration.

Posted by TheDaddy on Monday 11 July, 2005 - Comments (213)

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jKaiUI rebirth..

It's been a while since the guys on the jKaiUI team released something. Fear not, a revival is upon us.

For those that don't know, jKaiUI is XLink Kai's Java based UI (User Interface). Being written entirely in Java gives it one amazing advantage - it can run on any platform that can run Java! If you've never tried it out, check out the official jKaiUI page at http://jkaiui.sourceforge.net

Note: Windows users can try it out by simple starting their Kai Config. Tools from the Start menu, and choosing 'Java' as the UI (as opposed to 'Default').

With development back on the drawing boards, we've taken it upon ourselves to place the new official bug tracking / feature requests on our own forums as opposed to SourceForge's. So, what do you want to see in the next release? Why not let the team know. Want to lend a helping hand with some fancy artwork, or are you a coding whizzkid? Go to the official jKaiUI forum here.

Posted by dfunked on Friday 17 June, 2005 - Comments (7)

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Kaid 7.0.0.5 (x86) now available..

One of our mods Cyborgas has just compiled this for the Linux x86 platform. Please make sure you read the README included in the archive. Here it is just in case you miss it.

README
WARNING: don't use the old version of kaid.conf

- Edit kaid.conf and put your username and password
- Do other changes on kaid.conf (instructions inline on that file)
- Start kaid with (root required): ./kaid -c kaid.conf
- The flag -h should help you with more options (./kaid -h)

WHATSNEW
version 7.0.0.5 (10-May-2005):
* Fix routing problems in arenas
* Fix some stability problems
* Now can be compiled on BSD platform
* Updated kaid.conf file - Don't use the old one

Grab it now from the downloads page and use the Linux forum for any questions and support related information.

Posted by dfunked on Sunday 12 June, 2005 - Comments (0)

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Kai RS3 Summer Championship 2005 - Winners

Fifty-two teams, two hundred and eight players, and over 7 hours of game time spread over two days…

"XR8D Armada Team 1" has won the 2nd annual XR RS3 Summer Championship retaining their title.

Congratulations: dan|d|man, seven, KAC, and tpp27. Well played!

I would like to thank every single player who came out to this event for your enthusiasm of the game and support of the tournament itself. Without your interest, there simply would never have been a tournament. Many thanks to boxorox, |ee, shadowace, the:one, and xboxgeek for your help on the documentation, coordination, and management of the event. You’ve done a fantastic job. I'd also like to send a personal thanks to TheDaddy for adding the PlayerSync system to Kai which enabled teams to move automatically between Arenas – that made the event.

And of course, a big thanks to xenonmodz for generously providing prizes to the tournament winners!

The RS3 Summer Championship 2005 Final Ranking

1 XR8D Armada Team 1
2 STONED KILL3RS TEAM 1
3 Security Smurfs
4T SS- Weapons of Mass Destruction
4T Down Under Crew Team 1
5 O.G.Blindside
6 M@NTR@ PUNISHERS
7 XR8D Team X (2)
8 =TOXIC=

FMI: Visit the Tournament Site

Until next time…

Posted by prestige on Sunday 5 June, 2005 - Comments (1)

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l3laze's E3 2005 Interview..

Last year, one of our moderators (l3laze) managed to sit down with one of our users (NigatronX) who attented E3 and conduct an interview. Another year has passed, and another interview follows. Here's a snippet..

Q: Do you think that the PS3 is going to own the next-gen console race? Why or why not? If not then who is?

A: The PS3's got momentum, even if I wasn't too terribly interested at E3. The fact that it is such a tech beast has already got heads turning. Sony's got a couple problems to face though. The biggest being the price of the PS3, said to be about $450 to $500. Also, Microsoft is going to release Halo 3 at PS3 launch. The 360 will be cheaper and still look good. However, as much as they've got better worldwide support, 360 still does not have the powerhouse support of Sony. Now Nintendo can come in and totally swipe the floor with a couple of key manoeuvres. Revolution will be cheaper then all of them yet have the power of 360. Also Nintendo can come in with two online games, one being Smash Bro's. Nintendo will also be offering a XBox Live equivalent service, 100% free. With Nintendo’s free online service, and guaranteed online connection to the DS as well as a wealth of online Nintendo franchises like Smash Bro's and Mario Kart, you’re looking at the possible rise of an underdog.

For the full interview, click here.

Posted by dfunked on Saturday 28 May, 2005 - Comments (15)

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Welcome jjinhw - Kai's 200,000th user!

Well the title says it all. 200,000 users on Kai, and growing. This is just a testament to how the smallest of projects can go beyond your wildest dreams. As always, numbers don't mean quality, but we believe we've got both ;) Here's some more "interesting" stats* for you..

*All figures are based on accounts with unique email and IP addresses.
The past week.. The past 24 hours..
Logins: 23109 Logins: 6847
Registrations: 4847 Registrations: 557
Registration breakdown per-month.. Top 10 Locations..
2004-04: 10 United Kingdom: 17245
2004-05: 12161 Canada: 16096
2004-06: 9042 USA - California: 11310
2004-07: 6389 Japan: 9723
2004-08: 4895 Netherlands: 9511
2004-09: 6199 Germany: 8689
2004-10: 11815 France: 8449
2004-11: 21438 Sweden: 6777
2004-12: 23179 USA - New York: 5863
2005-01: 22759 Italy: 5158
2005-02: 19832
2005-03: 27170
2005-04: 22892
2005-05: 12422


Posted by dfunked on Thursday 19 May, 2005 - Comments (14)

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European Tour 2005 *UPDATED*

Hey,

If you live in Europe (well, around Holland and Belgium) - then you should check the link below to see if you can meet us for a beer. We've got 3 admins on the road, and Komp is coming - with hopefully more to follow. See if you can get out there - and drop us a post using the link below. It will be a pretty relaxed affair, mainly chatting about what you guys want to see in the next Kai. Show your support for Kai - turn up!! :D

Forum and discussion bit

Posted by TheDaddy on Tuesday 17 May, 2005 - Comments (3)

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XLink Kai: Evolution VIII

Hey, as promised previously, I'm here to provide the first official information about the next phase of the Kai project - Evolution VIII. This is a pretty big document - so bear with me. As you're about to find out, the future of the Kai project is pretty ambitious.. Over the past 6 months, Kai has been getting bigger. A huge surge in users, followed by sustained media coverage in gaming magazines and TV shows all over the world has drawn commercial interest from a large number of different companies, wanting to do a number of different things with us / to us. I'm happy to say that what we do here will remain fundamentally the same - nobody pays for anything, ever - not even the guys who want to partner with us to use 8 services. With that said, what's to say that everyone can't be happy? If only stuff was a bit more flexible ;)

Evo 8 is not designed as a tunneling service - it's designed as a global gaming network. The first *use* of 8 is the tunneling client, and it's set to showcase everything which 8 has to offer. See, 8 is a set of modular services, which can be bolted together in any combination, by anyone, to painlessly provide every aspect of online gaming - for free. Before I explain how this makes Kai's tunneling service a hell of a lot more fun, let's take a look at the modular services 8 provides - the 8 Pillars of Kai. All of these modules are DSA based (Distributed Services Architecture) - much like the current Orbital mesh. In other words, there are loads of them, they're fast, and it doesn't tend to break.

Kai Evolution 8: DSA Pillars Overview

The Tunnel

So, what about the tunnel? That's why you're here - right :D? Well.. I'm assuming you've looked at the 8 pillars. 8's console tunnel is the showcase for the 8 service set - so let's apply em to the next generation of console tunneling. We'll start with Evo VII. Then let's add an engine which doesn't care about your network connection - it works completely, even behind hardened LAN's where even Live! fails. Let's use LifeLine's port-spectrum technology to host full-quota team games, with massively reduced lag. Then let's add a completely integrated tourney subsystem - where anyone can make a quick tourney for their friends, enemies, clan, whatever - and have it automatically controlled by the software. The results of that event get recorded on your very own Scorecard - along with your XIG imagery from the match (built in to 8's shiny ground-up new UI). Finished playing? Head to the spectator area - watch other's battle it out, while you chill to sound from one of Kai's new streamed Voicebox radio stations - and voice chat with hundreds of other gamers spectating the same event. Or check out 8's exclusive video content - game reviews, hardware rumours, exclusive interviews with cool people. Want bling? You'll get bling.. remember the Evo VII messenger list - with avatars? Want live-captured, streaming webcam video avatars - without killing your ping? Want beautifully customised Arenas for your favourite games? Not a problem.. Up late? Well, then you gotta play the Europeans - chat to them in English - set up games, talk trash - it's all translated by Interpret in the background. Wanna go offsite? Cool. Sign up for your chosen clan using your 8 XTag - join massive tourneys like XR8D's Summer Championship - without filling out stupid forms. Head to WPH and get game - seamless as hell.

By now, I hope you know where we're going. Kai's 8 compliant console tunnel will set new standards in every aspect of what it does - and it will still work perfectly with existing UI applications - including Amaryllis, XBMC, JKaiUI. Yep, this is backward compatible - use whatever you like best.

We thought about what to do with 8 for months - and we almost just tweaked stuff up a little, changed the colours and released it with fanfare hoping to attract a few more users. But if you've been here for any amount of time, you know that that just isn't how we do things. We want everything working with 8 - from your PC games, to your tunnel gaming, to your cousins college ChessGame project. We want it all integrated, accessible and sexy.

But wait - you use Linux? Never mind, eh? Actually, no - all this stuff is simultaneous release on the big three - win32, osx and linux. Do everything you read up there, no matter what platform you game on.

I know, you want release dates. No chance. If you've read all this, you probably know that it's big - but don't worry. A lot of what you read here is always working in prototype - parts of it will even be used during the upcoming XR8D Summer Championship 2005 event (although in the 7 framework). We'll be creating a new site for development information, and we're strengthening Kai's coding crew and administrative crew to get this stuff completed ASAP.

As a last note, I must say that we wouldn't be here doing this if nobody cared. The support from Kai's ever growing userbase never fails to inspire us - and with you guys on our side, we can make 8 the defacto standard for playing games online. Since we started this project, we've listened to you guys, and you've listened to us. That's how it's meant to be - and I cant think of many other places where it actually works. Well played guys - seriously.

As ever, more as it happens...

TD

Greetz: xbox-scene, xr8d news crew, the 360 design team, TX crew, TX users, sharpener, XBMC, ChokeManiac, asus, anyone we forgot.

Posted by TheDaddy on Sunday 15 May, 2005 - Comments (32)

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Kai European Tour 2005 ;)

Hey,

XCondor and I will be heading up through Europe for the weekend in a couple of weeks - and hope to stop wherever we can to meet fellow admins / mods / users from TX :) We'll be having a nice quiet drink and chatting about the future of the Kai project. We're gonna get a ferry to Calais really early on Saturday, we think, and will be driving up towards Amsterdam, staying overnight, then cruising back down later on Sunday. The dates for this are looking like the 4th/5th June - so if you wanna meet us somewhere, get chatting to the mods / admins in the forum to organise a meet up :)

Hope to see as many of you guys out there as we can get - should be fun.. More details as we get em - including meet-up points..

Posted by TheDaddy on Thursday 12 May, 2005 - Comments (9)

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kaiStation - The Next Phase..

I have recently completed the next phase of the KaiStation project. Users of the Linksys WRT54G, WRT54GS (yes - you now can use all the fancy GS bits of the firmware), along with Asus WL-500g users can now download much less "intrusive" firmware for their devices.

The new code abstracts the Kai Engine away from the firmware itself - some clever scripting, and tight integration with the main TX user database now allows us to update every aspect of the Engine remotely - including adding new config options on your router HTML interface, without you needing to reflash your router. This is literally a flash-once-and-forget solution - something which many people have been after for a while.

Furthermore, this new release opens the door for firmware integrators - manufacturers and hobbyists alike - to quickly integrate Kai Engine without needing to care about re-releasing code when we make engine code / config changes. I hope this will pave the way to a much wider range of supported KaiStation devices in the near future.

The engine used by this firmware is 7.0.0.5 - which contains the engine bind fix to 7.0.0.4, along with BSD platform support, kindly engineered by brianffeldman, sebster and th0mas (nice work lads). You can download the source package for all platforms here, but please note that you will need to ./configure libpcap, and manually configure socketcc and pthreadcc yourself, along with manually configuring the makefile for kaid itself. Please do not hesitate to contact any TX admin, or support@ if you have produced a working binary for a new platform - we will be more than happy to host and support the packages for you.

Finally, a note for Fastweb users. Unfortunately, 7.0.0.5 still does not contain the Deep Resolution Support which you guys need - but I can guarantee that this support will be fully available, with source, with the forthcoming Kai Evolution VIII release - details of which will be posted here in the coming weeks.

For details, please see: kaiStation Info

Posted by TheDaddy on Tuesday 10 May, 2005 - Comments (18)

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Project Havox

Nice to see these guys getting such a slick looking tourney / gaming operation up down there in Aus/NZ. Keep up the good work chaps :P Check it out:

"The venture has been a joint effort between DAF and AKZ Clans, with some insipartion coming from weplayhere.net. Both AKZ and DAF have been memebrs at weplayhere and after playing on some of the ladders, realised that there were not many Aussie or Kiwi teams registered. We did attempt to have games against teams from the other side of the world, but based on high ping we always got a certain amount of lag, no matter what the hosts upload speed was."

Posted by TheDaddy on Sunday 24 April, 2005 - Comments (8)

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Kai RS3 Summer Championship 2005

XR8D.Net Presents:


Divisional Championship: Saturday June 4th, 2005 - Starting 1 PM EST
Tournament Championship: Sunday June 5th, 2005 - Starting 1 PM EST

This year's tournament will feature a newly added function in Kai that automatically transports players to their repective game Arenas at the beginning of each game set. Last year's response to the tournament was overwhelming. Let's see if we can break the record this year!

Join in at: Official Tournament Site

Posted by prestige on Sunday 17 April, 2005 - Comments (0)

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Orbital Sponsorship

In anticipation of the continued growth of the free Kai tunnel service, XLink is looking to expand our Orbital base and is currently seeking Orbital Sponsors. Candidates for Orbital Sponsorship will provide XLink access to a dedicated or VPS/VDS system with the following requirements:
  • Windows XP / 2000 / 2003 Operating System
  • Dedicated Internet connection (backbone connection preferred)
  • 65 GB of monthly bandwidth allotment
  • Minimum 1 MB/s upload and download speeds
  • 24/7 remote accessibility

Sponsored Orbitals appear in the XLink database under the name of the sponsor. This is visible to users through the UI, as well as the Server Status page.

For more information and to become an Orbital Sponsor, please email support@teamxlink.co.uk or you can PM prestige on the XLink Forum.

Posted by prestige on Saturday 2 April, 2005 - Comments (11)

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Kai hits the shelves..

Well, not quite. But we've had some publicity over the past few weeks and months that we didn't bother to document. There's supposed to be a PSM mag flying our way which showed us and GT4 online on a 2-page spread, but that hasn't arrived. However we got some amazing magazines from our Japanese friends. Many thanks to them for contacting us and including us in their respective magazines :)

I've scanned them, in the hopes that someone can translate them for us? I have no idea what it says, but it looks cool :D Also, I'd appreciate it if someone could tell me what the letter says. Email me if you can help out with any of the translations.

Cheers.

Posted by dfunked on Tuesday 29 March, 2005 - Comments (10)

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Orbital Server Metrics..

You might have noticed down in the bottom right corner of this website a new 'Server Metrics' link. If you bothered to click it, you would see that we now monitor some interesting statistics and plot them graphically.

The reason I'm bringing this to your attention is due to the fact that we are hitting 1600+ users on most nights, 2000+ on weekends. Keep gaming and showing people why Kai is what it is, and keep up the great support! Cheers.

Bookmark link: http://www.teamxlink.co.uk/?go=metrics

Posted by dfunked on Sunday 6 March, 2005 - Comments (9)

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Amaryllis Situation Resolved

I'm happy to say that after a short discussion, nullriver.com have agreed to make a number of changes. This makes Amaryllis fit perfectly with the Kai philosophy for development :)

As you know, nullriver is a commercial software house - and as such, giving software away completely free all the time is.. well.. not in their best interests. This was conflicting with Kai's "free without nagging, bitching or ads" policy - something which we feel strongly about and have refused to budge on for the last 2 years.

Anyway, the changes have been made, and everyone seems to be happy. nullriver politely ask on their website that anyone who uses and gets enjoyment from the new 0.982 Amaryllis offer a donation to further its development. I think we can all agree that $5 is especially cheap, considering the quality and completeness of the product.

Kai must, at some point, embrace commercial developers. We can "protect" our userbase as much as is humanly possible - but if faced with having no native OSX UI, and having one which the author politely requests a small donation for, I'm sure as hell not going to have no native OSX client.

The new Amaryllis client is available on http://www.nullriver.com/index/products/amaryllis - enjoy.

Posted by TheDaddy on Saturday 5 March, 2005 - Comments (5)

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WIP: MenuItem Launcher for OSX

Hi all,

More goodies for OSX users - this time in the shape of a slick MenuItem launcher for Mac OSX from uebe :) Once you install and run this, a little Kai symbol appears on the top right menu bar of OSX - it lets you start and stop kaid, and allows you to launch either Amaryllis or JKaiUI :) It's got a nice config panel, and a help file.

Grab it by clicking here...

It's a work in progress, and has (I think) the latest Kaid binary for OSX inside it :) Feedback in the OSX subforum please.

Posted by TheDaddy on Monday 14 February, 2005 - Comments (34)

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Source Code Forum

Hey,

I've started setting up a little subforum for people who wanna compile / use the latest kaid source. Feel free to moan at me when I break things :) There will be code updates pretty frequently in here - please check the sticky to see if you can lend a hand in any way, especially if you're a FreeBSD guy or a Solaris guy :)

http://www.teamxlink.co.uk/forum/viewforum.php?f=43

Cheers.

Posted by TheDaddy on Sunday 13 February, 2005 - Comments (1)

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New WRT, Linux, OSX Release + SOURCE

Releases: (constantly being uploaded / checked - hold fire)

Source package (read license, currently in OSX make, take your time.)
OSX Engine (usual stuff)
Linux Engine (x86)
MIPS Engine (for the Svea, Hyper, OpenWRT guys)
KaiStation 7.0.0.4b (auto-updating firmware)

Hi,

*UPDATE* - We will be releasing the kaid source package tonight. At this point in time, we are not actively seeking contributions. This release is for anyone who is willing to play with, and possibly evaluate future porting to, amongst others, BSD, Solaris. This release will be followed by a SourceForge release of 7.0.0.5, at which time we will gladly welcome any and all contributions.

I've fixed a couple of issues in the current kaid core, and I aim to rerelease them tonight, again at midnight GMT. Hell, I might even write a changelog this time :) I'll be happy to confirm fully working GCN, PS2 and PSP on the new kaid - we just have Deep Resolution support and a hell of a lot of testing / cleaning to do, then we're right uptodate with the current win32 core :). Yay!

Also, at the same time, Prestige aims to release the latest WRT firmware - which contains a superb auto-engine-update facility. We obviously will be continually updating the kaid engine, and now you wont need to reflash your router each time.. excellent.

Also, tonight, I will be asking you lot to do some research into Kai's routing modes for us. Recently, we got the GT4 guys to test the 6 different Kai modes in GT4, and as a result, we fixed a hell of a lot of problems without even needing to update anything. I changed the PSP modes too - and everyone is enjoying PSP games again (less lag, better stability, etc.) I wil post a list of what we need testing at release.

Next, to orbital servers. We've got a Japanese server up - in Okinawa. This makes me happy - most of our GT4 / PSP users are over there, and they should find Kai more pleasant to use, with this localised server. We *do* however, require at least one more good box in the USA.. Any takers?

Finally, as Raf explained in the DS forum, we're pulling out of the supposed "race" to tunnel the DS - at least for now. Under current conditions, we don't feel like we're making sufficient progress right now to keep people hanging on, and I genuinely wish anybody else attempting the same thing the best of luck. If things change, you will be the first to know, but for now, we're pulling back from it all. At this point, I'd like to extend a huge thanks to soul2soul and l3laze for pushing us as far as we went, and to Tim for his invaluable contribution with the Sweex stick work.

Posted by TheDaddy on Thursday 10 February, 2005 - Comments (34)

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AMARYLLIS LAUNCH! + KaiStation 7.0.0.4, Linux x86, OSX

Hi,

Well, here they are.. ^S^ is taking a little break due to work, and uebe is away on business for a couple of days, so I decided to try to add some things to the nix codebase. It's been a good five years since I enginereed *nix, so please forgive me if there are issues with these releases - WRT users should flash at their own risk, of course. I hope all this stuff works well - and I'm here to accept feedback and provide fixes if any problems arise.. Thanks..

OSX
Linux X86
KaiStation
Linux MIPS

Please forgive any schoolboy errors in this stuff - I'm still getting back into the swing of things nix side - 5 years on Visual Studio makes you lame - ya' know??

*UPDATE*

Amaryllis has released!!! YAY!! Like Cocoa byotch?? Then suck this down - right now... (amazing work - check out http://www.nullriver.com for more work from Maksim Rogov / Nullriver Software - this stuff rocks hard man...)

Amaryllis 0.5 Pre



Posted by TheDaddy on Monday 7 February, 2005 - Comments (60)

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WRT, *Nix Release Pending

Hey,

We will be releasing kaid 7.0.0.4 on Sunday night at Midnight GMT. OSX users saw a preview of 7.0.0.4 with the combined UI package from uebe, ^S^ and jKaiUI. The final 7.0.0.4 contains, amongst other things, GCN and PS2 support (in time for GT4 :P) - along with Deep Resolution support for users such as Italian ISP Fastweb.

Release will be engine binary only - in other words, OSX guys will either need to start kaid manually, or wait a few days for uebe to package up a new installer. I also believe a special treat is in store for Cocoa fans - but don't expect that on Sunday ;)

As previously discussed - our plans to SourceForge kaid still stand - the next release (7.0.0.5) will be a SourceForge source release. I just want a little time for all the guys to get their shit straight, before everyone starts moaning that using a long in place of an int is "horribly inefficient" etc.

See you on Sunday..

Posted by TheDaddy on Friday 4 February, 2005 - Comments (37)

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Client Updates, Orb Updates

I'm going to be updating Kai tonight - the clients, and the Orbs. Hope to get it out of the way before it gets busy - and if there are significant problems, I'll roll back and work it out tomorrow.

I'll let you know in here when I'm done - until then, as usual, expect orb loss, etc. etc.

UPDATE: Win98 fixed - should download engine v7.0.5.7

Posted by TheDaddy on Friday 28 January, 2005 - Comments (42)

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Apple Mac Users (OSX)

Hi,

Any Apple users are requested to proceed to the new "Bleeding Edge" forum on our board, and download the pre-release version of KaidOSX. Please note that this package is not officially supported yet, so you're on your own to some extent, although you will find help from other users in the XLink Mac forum.

We need as many people as possible to experiment with this package on OSX, and we need good feedback from you, so uebe, ^S^ and the jKaiUI guys can apply any changes we need before an official public release.

KaidOSX is a native OSX Kai launcher, containing a working kaid engine, packaged with jKaiUI - the excellent Java UI for Kai. The software is presented in a proper OSX installer, and should be usable by just about everyone, with no command-line stuff needed :)

See you girly Mac wimps online (just kidding..)

Posted by TheDaddy on Friday 14 January, 2005 - Comments (75)

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Our new home..

What, again??! Yep, we've moved servers again, but for very good reason. We're now running on a Quad P4 processor with massive amounts of RAM and storage, all on a 10 gbps connection right on the Amsterdam Internet Exchange. Did I forget to mention that we've been offered unlimited bandwidth usage too? ;)

So who's behind all this? Well firstly, we're powered by inTouch.NET now. These guys specialise in GRID computing, similar to distributed computing (where computers are clustered to perform a single task). If you're interested in finding out more about GRID computing, you can visit the Wikipedia site on Grid Computing.

Many thanks must go to Adrianus Warmenhoven and Dennis Roos who work at inTouch.NET and approached us with the offer after playing on Kai and seeing we were struggling with our old server :D Something like this is an invaluable step to making Kai a very permanent reality.

So enough with the boring stuff, get back to your games :)

Posted by dfunked on Monday 10 January, 2005 - Comments (11)

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Gamecubes - 39.99GBP

Hey,

I just noticed that Argos in the UK are now flogging Gamecube units for 39 quid. This is half price - and came as something of a shock to me.

Whether this is just temporary, or just UK, I have no idea - but if you have 39 GBP to spare, you should go and buy one of these units :)

Why? Nobody plays it! .. Well, perhaps not right now, but given that the Viper mod is now available - coupled with the fact that BIOS hacking has made fast progress recently, I'd predict the rise of a much more accessible "scene" for Gamecube in the near future. Of course, we don't have anything to go on yet, but obviously the unit is powerful enough to emulate older consoles, and if we ever reach the point where we can easily run our own code on it, we could see some kaiUI stuff for it.

Besides, at just under 40 GBP, it's the price of a game - and has some excellent 1st and 3rd party exclusive titles available..

Posted by TheDaddy on Wednesday 5 January, 2005 - Comments (29)

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Official XBMC Guide available..

Well it was about time I finished this - it's been sitting here unfinished for over a month now.

If there are updates, you can grab it from the downloads page or you can just grab the current revision now from here.

Note: Please read the disclaimer!

Posted by dfunked on Monday 3 January, 2005 - Comments (6)

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Gran Turismo 4 - Play it here, now..

Hope you all had a nice Christmas :) Our resident PS2 chief Hajaz just informed me that the latest installment of Gran Turismo for the Playsation 2 is working perfectly on Kai.

As you may or may not know, GT4 doesn't contain a true "online" mode - the only multiplayer offered is LAN play. Don't ask me why Sony did this - they'll probably tell you they ran out of time - but it's probably more likely that they're going to try to bone us for another fourty quid for a "GT4 Online" in a few months.

To hell with that. We want to play it now. Once again, our Japanese userbase is helping us out with some testing - everything looks good so far. Large races have been held (4 PS2 units playing) without lag. It appears that Sony's network code in the LAN portion of the game is fairly resilient to latency - perhaps it was the same code they intended to use for the "real" online module?

Either way, it works - and it works right now. I'm not sure when the EU/USA release of the same is planned, but hopefully with more help from the Japanese guys we can get everything tuned up, and some nice ladders and tourneys set up on weplayhere.net - the official Kai ladder / tournament site :)

I'll keep you up-to-date with how things go.

Posted by TheDaddy on Wednesday 29 December, 2004 - Comments (17)

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Sony PSP Confirmed - Japanese Userbase Grows

Over the last 24 hours, we've had confirmation that XLink Kai is successfully tunneling Sony PSP games - and today we have started to see a large surge in demand for Kai's online service, primarily from Japanese users. Kai's PSP tunneling is performing well - lag is minimal, and users who have played seem pleased with the service.

However, while Kai's support crew is able to support a number of languages for our users, Japanese support is something which we are currently attempting to improve. Here's what we need from you guys:

- Two users who are able to translate between English and Japanese - who are prepared to maintain a Japanese support page, and possibly in future a Japanese forum subsection.

- Feedback from the Japanese userbase - so far we only have one "verified" working network card - I know other people have got Kai to work with others, but we need this information for the benefit of other users.

- Somebody to provide XLink with an orbital server in Japan. In other words, we need RD access to a Win2K3 box somewhere - on a *good* internet connection. Once this is in place, Japanese users will have a local Kai point of presence - and will not experience chat lag, or lag changing arenas.


Recently, I have updated Kai's UI module - just restart Kai and it will automatically download. The update adds a new button - in the top right of chat. This will change the way the enter key is handled in global chat - and should allow Japanese users to use their full extended character set properly! Let me know if it works!

Finally - Halo2 users on Kai - if you don't have engine 7.0.5.4 by now, you wont be seeing games at all - *restart and get it* - press the magnifying glass to check the engine version.

Posted by TheDaddy on Tuesday 14 December, 2004 - Comments (9)

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Unix Team Delivers - Big Time..

* UPDATE: I'm a jackass - on the firmware screens, I put MAC addresses as like 0050F2123456; - when really you should enter 00:50:F2:12:34:56; - if you can't see system-link games using the WRT firmware - this will help. *

Forget Santa Claus. We've got a sackful of gifts for you. Lots to get through tonight - so I think we'll start with some visuals..

Artist's impression of XLink Kai running on a Linksys WRT54G Linksys WRT54G with integrated Kai Control Panel

That's right folks - the kaiEngine now runs on the Linksys WRT54G/S router platform. You're going to need this file - flash your router as if this was a real Linksys update - ie. from the web control panel, then go to the front page of the router control panel - everything should make sense, but if it doesn't - head to our new WRT forum. For those of you who are using openWRT / some other WRT firmware - you can still use this release fully :) You have the choice of ipkg, straight tar.bz2, or 2 individual files for you to wget. Again - please use our forum for assistance, should you need it.

I'd just like to say what an awesome job ^S^ has done getting kaid to run on these boxes - and also, to deal out the props to Prestige for creating the excellent firmware packages for WRT - along with xboxgeek and Puma from the XR8D group for providing QA for this release - top job guys - seriously..

But that's not all! Linux users can enjoy an early Christmas present courtesy of Luis (^S^) - kaid 7.0.0.3. Luis has been hard at work over the past few weeks getting lots of fixes into his engine, which now provides *complete* XBox support, along with SpeeX, and we'd like to show our thanks to our Linux users, who are helping to ensure kaid becomes all which we know it will be. Your help doesn't go unrewarded at XLink ;) As always, you can grab a build for your platform from the downloads page.

What about some UI's? Why not! Interested in a UI for Linux? Then why not check out Luis' (Zipleen this time :D) UI - gKaiUI - or an installer version here. Here's some lovely screens for those interested..

Messenger Mode Diagnostics Mode

or how about some fancy ncurses UI for Linux or OSX?..

ncurses UI

Remember to check this for more information about ncurses - or head straight for the SourceForge project site here. Also remember that both gKaiUI and ncurses are built using the now official libkaiui - a powerful C library for any developer who wishes to create a kaiUI! This is superb for developers - because each time the Kai UI API is updated, you just drag down the lib, recompile, and fix any callback parameter errors! Excellent work Zipleen!

Now, perhaps Java is more your thing?

Java Kai UI (OSX) Java Kai UI (Windows)

The jKaiUI is an awesome piece of work - and development is proceeding at an astounding pace - be *sure* to visit these guys, on their SourceForge project homepage - right here. Or, cut the crap and download the package right here.

If you are still yet to to try out XBMC and Kai's integration, what are you waiting for! Everyday more features are being put into the CVS repository, and we'd like to thank runtime for the time and effort he's putting into this, because it simply kicks ass :) Please ensure you are able to play games using a PC before moving on and trying XBMC! XBMC SourceForge goodness is right here.

XBMC and Kai XBMC and Kai XBMC and Kai XBMC and Kai

With only a few weeks until Christmas, we'd like to say that development may slow down over the coming weeks, as we pop open a bottle of champagne and spend some time with our familes. It's at this point in time I'd like to wish everyone a safe and enjoyable holiday season! I'd like to extend a big thanks to our administrators and moderators who have been on full-time duty since we hit the 1000 user barrier - they make the Kai experience worthwhile - for all of us.

Finally, for those of you who were here when XLink first kicked off - and I know a few of you are still around ;) - you will remember I once made a dreamy post on XS about "8 Pillars" for XLink - at the time, people told us that we were being stupid - well - with 7 of the 8 pillars in place and working, and the 8th underway - Kai has done what it was designed to do. The future for XLink holds so much more - Open Source will bring Kai to everyone, and along with revolutionary concepts such as GeoLink fighting to get into the API, we're gonna be breaking completely new ground in online gaming sooner than you think. Thanks must go to each and everyone one of our users for making us what we, collectively, are today - you guys rock.

Posted by TheDaddy on Wednesday 8 December, 2004 - Comments (21)

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Sony PSP - Working Right Now on Kai

Hey guys,

Thanks to some information recently received by Team XLink, I'm happy to annouce that I just made kaiEngine 7.0.5.3 live - with full support for the Sony PSP handheld console.

Obviously, at present we have very little knowledge of how this unit actually performs when being tunnelled - although I know a few Japanese gamers are starting to get their hands on these devices as we speak - I call on them to help test the new kaiEngine, and provide me with feedback.

Over the next few hours, I'll be creating game arenas in Kai for all the confirmed-LAN Japanese launch titles, but be warned - some of the information may be shaky, so don't take it as gospel that all those games actually support WiFi play. Also, supporting documentation will be written, in a simple form, tonight - it's basically just like using a PS2, with a couple of extra conditions.

Finally, I'd just like to say that somebody should really send a PSP unit to whoever designed the WiFi module for the Nintendo DS - it's a very, very nice implementation - and adheres correctly to the recognised standards for wireless networking. I know others may argue that Nintendo uses their non-standard wireless architecture to "save power" - I'd like to officially confirm that as a crock-of-shit - Nintendo use their own "proprietary protocol" - because, it seems, they couldn't be bothered to / ran out if time trying to write a proper IP stack for the DS - so they used some horrible thrown-together frame format, used a very low-range tranceiver, and called it innovative. Anyway - my views on the DS hardware aren't relevant - what is relevant is that Kai will support both of these devices - one now, the other later - once I've finished jumping through all Nintendo's hoops.

As usual, us European guys won't see this thing for a good while (don't suppose any Japanse guys wanna import me one :P ? ) - but when we actually get them, rest assured that they will work on Kai :)

Posted by TheDaddy on Monday 6 December, 2004 - Comments (52)

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WePlayHere.net goes live!

First we want to say thank you to each of you for supporting us over the years. And because our users (you) are the best in the world we though, "What better way to repay them for their hard work than to give them a place to compete and call home". Well it's finally here, and we think you're going to love it.

We have ladders set up for Ghost Recon 2, Halo 2, Rainbow Six 3 Black Arrow, Halo and Mario Kart. If you wish to join any of these ladders, just register for the site, create a team, and join a ladder. Let the fun begin! To do this, just follow this link.

With this I must also thank those who made this all happen. First I want to thank TheDaddy for allowing me to take on this job for all of us. Second I want to thank XCondor. Although most of you still think he is not real person, he paid for the domain to get this up on the web for all of us. Thanks guys! I also want to thank ShadowAce of XR8D for coming up with the domain name, I think it says it all. I would like to thank dfunked for hacking the hell out of the site to make it look how we all wanted it to. Still some work to do, but damn what an improvement. Last I would like to thank the members of SS-c that paid for the application that we are using for this site.

And again from all of us at Team XLink, thank you for your continued support. Enjoy!

Posted by SS-Funk on Saturday 4 December, 2004 - Comments (6)

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kaiUI goes SourceForge

Hi,

The kaiUI module has been open-sourced on SourceForge.net. At the moment, it's a horrible mess, and the first job we have is to clean it all up, without breaking it :D. The project unix tag is "kaiui" and the module name is "KAIUI".

Development should be done on VS6, with all the latest service pack stuff. At present, I'm admin on the project, and Zipleen and ^S^ have developer permissions.

As part of my policy regarding open-source licensing for core Kai components, the GPL is in no way involved with this release - kaiUI source is available using a standard BSD License.

Also, non-windows guys should be following the progress of jkaiUI - on this thread http://www.teamxlink.co.uk/forum/viewtopic.php?t=4189 - this is looking really nice :)

Posted by TheDaddy on Saturday 27 November, 2004 - Comments (11)

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Nintendo DS Progress

Well, the DS has been available for at least 24 hours in the states - and already a number of Kai users and moderators have begun to analyse the protocol the DS uses to wirelessly communicate.

At this point in time, thanks to some awesome input from Blaze and shadowace, I'm happy to say that im 90% sure that we can tunnel the DS, using the existing kaiEngine codebase. We still have a lot of testing and work to do, but I hope to be able to give you the full story as soon as possible :)

Finally, a note for UK Nintendo fans... *do not* accept the fact that when the DS becomes available here, 4 months after everyone else, you will have to pay over 150 GBP (pounds) for it.. more than twice the retail US price. In my opinion, this policy is absolutely disgusting - I just bought my DS on eBay - I paid $230 for it - 7 GBP less then it will cost me in *March* when it's released over here. I'm just glad that some enterprising guy in the USA got my extra dollars - and not Nintendo. Do not let Nintendo rape you for double the retail price on the DS. Buy from a good ebay seller - make a stand against this cynical marketeering.

Posted by TheDaddy on Sunday 21 November, 2004 - Comments (65)

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Server Move Cancelled

Hey everyone - I've bumped the server move back for a week. There are a few more bits we need to get set up over there before we can transfer everything.

Hopefully we've stopped the DNS transfer in time - you shouldn't notice any disruption.

Posted by TheDaddy on Saturday 20 November, 2004 - Comments (15)

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Server Problems

We are having trouble with the MySQL instance on the main TX server - isn't it great when they say "YAY!! VERSION 4.1 IS OUT - ITS REALLY GOOD AND STABLE AND YOU SHOULD ALL GET IT" - but actually, it simply doesn't work - at least not as an NT service - and I aint gonna run it any other way. Stuff will be messed up for a bit - until I work out exactly WTF they have broken..

Posted by TheDaddy on Wednesday 17 November, 2004 - Comments (28)

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Update Rolls

Hi guys,

Tonights updates are now complete. If you want to check if you have the update, simply restart Kai, then go into diagnostics - you should see engine version being reported as 7.0.5.0. We've gone as far as we can towards fixing the Halo 2 flickering - although its becoming apparent that there is actually a bug in the game when there is more than 1 syslink server available .. it's been tested with 4 XBoxes on a hub together - and there was flickering :/ We'll keep looking anyway..

But yeah - like I said below, we're signing off for a bit now - the *nix / XBMC guys will be taking the lead for a while. I'll still be around - playing with different things - we just need time for people to relax, and all get on the same page.

Thanks for everyones support recently - hitting that 1000 users mark really made it cool for us - let's hope for even more in the future :D

Bye for now!

Posted by TheDaddy on Tuesday 16 November, 2004 - Comments (17)

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Project Status

Hi everyone,

I just thought I'd make a post to let you all know what's going on at the moment. A few days back, we released a fix for Halo 2. While it seems to have helped a little, it didn't do exactly what I hoped. Games still flicker a bit, and it's kinda annoying. It also seems to have broken some functionality in some other games - Rainbow Six being one.

So, tonight I'm going to add some stuff to the engine which is long overdue - flexible routing modes for each arena. This means we can "tune" each games performance specifically - and make sure we dont lose stuff like voice data.

Once that's done, I'm pretty much calling a halt to new Kai development for a while. Most of the admins here are burnt out - and tensions are starting to fray a little. I know I'm certainly not making good decisions at the moment - so I'm calling for this break for everyone.

We've also being messing Luis and Zipleen about a lot recently - because I've kept changing the win32 engine - so Luis has to keep chasing me to get the *nix engine uptodate. Hopefully, this break from new features will give him the time he needs to get that WRT build out to you guys - and for Zipleen to finalise his awesome OSS UI Libs.

I'll let you know once the flexible routing is installed and your clients will be updated automagically as usual.

Finally, with the huge surge in users we have - support is becoming a lot more taxing than it's been recently. I would like to personally ask any user with a good understanding of networking, port forwarding and firewalls to chip in and help where possible in our help forum.

Cheers guys - we'll be back with you shortly - but until then, it's over to the *nix guys and XBMC ;)

Posted by TheDaddy on Monday 15 November, 2004 - Comments (15)

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Halo 2 Flickering Updates

Told you we work hard ;)

We've rolled out another update that you'll get automagically when you run Kai next, that should help with people complaining about the flickering Halo 2 games. Please be patient before evaluating the tweaks, as *everybody* needs to be running the new engine. TELL YOUR FRIENDS THAT PLAY HALO 2 TO UPDATE!!! (restarting Kai is all that's needed)

Feedback would be very helpful. Thanks guys, especially for hitting up the users to record levels. We couldn't do it without your support :)

Posted by dfunked on Friday 12 November, 2004 - Comments (21)

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XBMC and Kai

UPDATE: An excellent ( MANY thanks to Puma81 and Juice ) QuickStart guide for XBMC and Kai is available - click here or here !

XBox Media Center - xboxmediacenter.com - has just updated its SourceForge CVS - and support for XLink Kai has been massively improved. Amongst other features, we have got voice working (using the excellent Avalaunch - teamavalaunch.com - port of SPEEX for the XBox). XBox <--> XBox and XBox <--> PC chatting works really nicely, and you can chat in "groups".

XBMC now supports private arenas, creating arenas, avatars, invites and lots of other KaiUI features. XBMC is also your friend if you intend to use a Linux-router like the WRT54G to run your Kai Engine - you could get a really nice setup, with XBMC and kaid - so no computer would be needed :) Look at these nice pictures, then read on:

I'd like to take a second to thank runtime from XBMC for his time over the last few days - this new XBMC *really* rocks when using Kai - but incase you didn't know, it's not bad at media either - :P - supporting just about every format of audio / video available! If you have a modified XBox, you *need* this application. Go to the usual places, and download it. It's rumoured that Bill himself uses XBMC ... fancy a bit of Team-Slayer, Bill?

Lastly, I'd like a round of applause for ChokeManiac - critikill.net - for his awesome Project Mayhem II skin for XBMC - I think you'll all agree that it looks damn sweet.

Posted by TheDaddy on Wednesday 10 November, 2004 - Comments (48)

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More GeoLink News

Thanks to everyone who's signed up to the numerous illegitimate GeoLink beta threads :D I'll trawl through them and add people who meet the requirements soon. Here's a few more details about the service - we've just finished the planning stage and work has already started on some of the modules.

OK. So what is it, and what does it do? Well, a number of games for all 3 consoles we support have ping limits, or do not work especially well with high pings. GameCube games are typical - they're frame-sync based, so you need 20-30ms pings to really play at full speed. Also, with the looming release of the Nintendo DS and the Sony PSP - short range wireless LAN play appears to be on the cards - it may even be tunneled :)

So, GeoLink is a location based service. You tell it exactly where you live (hopefully using a funky scrollable map), and exactly what games you own. You can then ask it do a number of things. The most obvious function is to ask GeoLink to "Find people near me with game XYZ". It will find you the nearest X people *geographically* and allow you to get in touch with them (Kai contact list integration). There are also numerous applications for LAN party arrangement, although we are working hard to make the service "safe" - letting people know exactly where you live could attract some psychos - so we need to work it all out to ensure privacy.

Besides the obvious uses (of which there are many more - but we're listening if anyone can think of more), we can also do some good stuff for these new wireless handheld units.

It appears that the DS is able to "chain" when doing its wireless LAN thing. Let's say you live in some big city. Wouldn't it be cool if you could fire up GeoLink, and it would show "you and your DS", with a circle round you - representing the range of your DS wireless. It would also show circles for every other guy in your area with a DS. "OMG if i go outside and sit across the street, i would be in range of 2 other players - and they're already in range of 6 more!". You get the idea.

What would make this *extra* cool is if we can manage to tunnel the DS. Then we could show "user hotspots" on the map - users who have a KaiDS hotspot working, "bridging" two sets of otherwise out-of-range players.

Anyway, this is early stage stuff - but we've got the basics worked out. Every day or so we think of new potential uses for the database of locations - can you think of anything we might not have? We'll keep you informed as we enter the Beta stages of this project.



Posted by TheDaddy on Friday 5 November, 2004 - Comments (5)

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Go and Buy These

Any Kai regular needs to go and buy a Linksys WRT54G, or Linksys WRT54GS router, before they stop making them or they all get bought. Seriously.

http://www.linksys.com/products/product.asp?prid=508&scid=35

http://www.linksys.com/products/product.asp?grid=33&scid=35&prid=610

We will have some more news for you shortly - including a nice download. If you have one of these devices already, you should take a look at OpenWRT - then try to guess what Luis got working last night :).

Posted by TheDaddy on Thursday 4 November, 2004 - Comments (205)

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Halo 2 Arena Opens

I have been shown proof that a number of people possess legitimate copies of Halo 2. Guess they must work in game stores or something. Hence, we have opened the Halo 2 Arena on XLink Kai. I am told that this game works amazingly well in public Arenas - making Kai the best place to play it online for free. I'm looking forward to the 9th, and I resent the lucky bastards who have got legit copies early :)

Enjoy this game.

Posted by TheDaddy on Tuesday 2 November, 2004 - Comments (10)

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GeoLink Beta Users Required

I will shortly be recruiting a number of people to beta test GeoLink - XLink's all-new player matching component. Based on real-world-positioning, GeoLink will be completely integrated with the next series of Kai components, revolutionising the way in which players find "low ping" opponents. I expect this will be more useful to Gamecube guys than XBox / PS2 - but others will be able to use other aspects of it for other purposes. I'll be posting in General Discussion shortly, and will be "vetting" applicants personally :D

Posted by TheDaddy on Monday 1 November, 2004 - Comments (18)

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New Engines, New UI, More Stuff!

OK - lots of new things tonight.

First and foremost, Luis (^S^) has finished work on the *nix engine version 7.0.0.2 :D Yes, this means arena mode! YAY! Also, a whole range of other Kai features have been enabled. So, for XBox users, this engine is pretty much complete. Even more good news - Linux users who are running on a PPC processor now have an engine for their platform :) To implement a fully working XBox Kai engine in a few weeks is excellent work - all *nix users should head to downloads and grab these new releases right now.

Also, I have just finished doing battle with Bill's Compact .NET Framework. I've always stayed away from .NET - doesn't "feel" mature enough yet for me - but I thought I'd have a crack at a dead simple KaiUI for pocketPC devices. It's not great yet - but it will get you playing, if your TV is miles away from your computer. Head to downloads to get hold of it (choose your pocketPC processor, download the .cab, throw it onto the pocketPC, then run it from there and give it the IP address of you *engine* PC) NOTE: pocketPC's are bad with UDP - and if you're running over ActiveSync Pass Through, UDP doesnt work at all. So, the pocketPC UI is the first to make use of this:

The Kai UI TCP Bridge. A number of people have requested TCP access to the engine for UI's. Well, this is a simple app which you run on the engine PC. It allows TCP UI's to connect - like the pocketPC one. Eventually, this will be built into the engine - but for now, just use this small tool.

Next up, the kaiConnector.ocx object for Windows UI developers. This is standard ActiveX control, which exports one method and one event - to exchange messages with a kaiEngine. It abstracts all the Winsock stuff - so you dont even need to care about socket or anything like that. Should make things easier for people who want to focus on the UI aspect of things rather than networking code. Head to downloads to grab it - and remember to regsvr32 it, after dropping it in system32. As for the UI API, I'm working on a much nicer HTML version of it - with better descriptions and examples. Luis is also working on a special .lib for kai - in vanilla C. It should make things easier for just about anyone who wants to make a KaiUI.

Finally, I'm very happy to see XBMC working again with the new Kai :D I hear that Avalaunch are doing some work on Kai again - so I think we might see more from them soon too :) Also, huge congrats to Team SS for winning the Halo'een tournament - nice work - here is some info from the tournament organiser:

"Today we had our first and last Halo tournament under Xlink Kai Evolution 7. Everyone who stayed had a lot of fun saying goodbye to a game that we have all loved for so long. Out of the 20 teams in a double elimination style bracket tournament we had only one undefeated team to make it through the event. Team SS with SS-Mpire and SS-King from the SharpShooter's Clan fought hard and made it the distance to take the grand prize. A new Car!

Nah, just kidding about the car. But we did a little interview with SS-King (Mpire had to jet after a 4 hour tourney) and this is what he had to say about the event.

SS-Funk: So how was the tourney?
SS-King: It was definitely a lot of fun, and there were a lot of good people who showed up.
SS-Funk: Nice... So are you ready to say goodbye to Halo? And welcome Halo 2 in a few weeks?
SS-King: I'm ready to welcome Halo 2, but never will I say good bye to the original, I will play by myself if I have to.
SS-Funk: hehe.. Okay fair enough, would you play in another tournament like this in the future?
SS-King: Yes most definitely.
SS-Funk: Anything else you want to say as the winner and only undefeated team to finish the event?
SS-King: Umm, well not much but to say good game to everyone who played, and good job by my teammate Mpire who I could not have won without, but just basically good games and thanks for having the tourney.
SS-Funk: okay man.. Nice job indeed. Congrats to you and SS-Mpire!
SS-King: Thanks!"


Posted by TheDaddy on Sunday 31 October, 2004 - Comments (2)

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Stop Press: Kai Engine Runs on XBox

I've just got a PM left by ^S^ from last night asking me to move a new .tar.bz2 file into the filesystem. The file is a port of the Kai For Linux engine .. which works on Xebian - the special version of Linux for XBoxes.

This news is yet another invaluable step in the march towards PC free console gaming - you could now have a LAN party with your friends, dedicate one of the xboxes as Kai Engine, and use *no PC whatsoever*. I'm also hearing whispers about other "embedded devices" getting Kai'd - those funky openwrt routers being one ;)

I think you will all join me in congratulating ^S^ and his growing army of *nix users and helpers - this is looking very, very good. Head to the downloads section to pick up the stuff - or shoot into the forum to see what's going on.

Posted by TheDaddy on Wednesday 20 October, 2004 - Comments (11)

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Minor Update II

Another update has been rolled - again automagically.

Some people were "unpingable" - even after setting a portforward and putting that port in the "Kai Port" field in kaiConfig. This has now been fixed - just *make sure you untick the "PAT" checkbox in kaiConfig* - then simply enter the port you manually forwarded into "Kai Port" - and start Kai.

Also, a tiny GDI bug in the UI was fixed (then *UNFIXED* because it was *crap* - heh)

Cheers..

Posted by TheDaddy on Monday 18 October, 2004 - Comments (0)

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Minor Fixes Released

Hey everyone,

Things went very well last night - and the new Kai looks like it's performing well. I've done a few fixes today - just stuff I noticed when using the client. You will get them automagically.

> Fixed flickers with avatars.
> Fastweb now works properly.
> Remove contact is now working.
> Scrolly on chat users list fixed.
> Proxy support! (yay)
> Arena staus defaults on UI reconnect.
> Show arena status panel when make private arena - people are forgetting to set as "Host" or "Dedicate host" when making a host.
> Fixed favourites (had occasional weirdness).
> WET settings not being passed to engine.
> Xbox homebrew setting not being passed to engine.

NOTE: If you get some "looping" when downloading these - dont panic. Give it a few minutes, then try again - all the mirrors are being synced by DIE-HARD as we speak.

Posted by TheDaddy on Sunday 17 October, 2004 - Comments (1)

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XLink Kai is Online..

The new Kai has been released. It is important to note that you *must reinstall* - autoupdate has not been used on this update. I'm going to summarise the various parts of this release below - please read them.

Windows

The Win32 Kai package has undergone massive changes - both visually and in the background. The frame handing core has been rewritten - thanks to the generosity of the XR8D community, Kai now uses psSDK - the fastest and most efficient packet capture / injection core ever created. This, combined with a complete UDP core rewrite, including a brand new MAC caching subsystem make Kai *by far* the fastest frame tunnel available - for all consoles.

Thanks to dfunked, you now have an awesome UI - consistent, fast, sexy - it's what we wanted Kai to be in the first place - and now it's done.

A full changelog for this Windows release was planned - but to be honest, it's been so long - and so much has been done - I wouldn't stand a chance of getting it all at one go. So just *play* - you will notice the difference within seconds ;).

*nix

Well, what to say.. I'm a *nix scheptic - always have been really - but I cannot deny that spending the last few weeks working with Luis (^S^) on the cross-platform code for the kaiEngine has given me a new view on all this stuff. You can download binaries for Linux and OSX right now!! Be assured, even though these cores only support Messenger mode and XBox, *great things* are being planned by ^S^ and his selected platform assistants. This is the fastest growing area of Kai - and I couldn't be happier that we have someone like Luis at the helm.. simply awesome work..

API

A *very* simple and early UI API has been made available - and I will be opening the Developer forums on TX ASAP. I hope this helps the people who have been playing with kaiUI to take the next step - but I certainly still need your input to move these documents forward. Expect a *lot* of frequent updates to this release - please post in the "Update Me" thread in our Developer forum (when it's enabled) to get email notifications of API updates. Click here to download the alpha API.

The WML Services for Kai have slipped a bit - it was expected. I'll clean the rest up tomorrow - look out for a news post about it. If anything was to slip, I'm glad it's this - and nothing serious.

Finally, a note to all the people who have been involved in this release - from both Kai's moderation group and from external Clans and other user groups. This release would not be here right now, if it wasn't for your hard work - *please* enjoy this release - you've all earned it..

Hit the download button above to get going or if you're that desperate for Kai, click here ;)

Posted by dfunked on Saturday 16 October, 2004 - Comments (6)

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1 Hour Left

The new Kai will be released in 1 hour.. please remove the old Kai from your system, remove WinPCAP, reboot, and get ready to play on the best online console service ever created. You will not be disappointed..

A quick note - autoupdate WILL NOT WORK for this update. You will need to redownload from this website to get back online.

Posted by TheDaddy on Saturday 16 October, 2004 - Comments (49)

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Client Disruption

You will experience severe client disruption for the next few days - bear with us as we get this stuff sorted out ready for Saturday. Why not go meet some new people on the forums? Or arrange some games for when everything is working again.

Posted by TheDaddy on Tuesday 12 October, 2004 - Comments (16)

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16/10/04 - Midnight GMT - The New Kai

Well, it's been a while - I'm sure you'll agree. We promised an awful lot at the start of this project - now thanks to the dedicated work from our staff, and the undying support from our users, I'm happy to annouce that in 8 days time you're gonna get your hands on the finished product.

When the Kai autoupdate occurs for this release, you will be using not only a completely redesigned packet handling system - including, thanks to members of the XR8D community, an extremely fast WinPCap replacement, but the new Advanced Orbital servers - developed over the past few weeks. The new software will make playing *any* console over Kai a much better experience - XBox users will enjoy bigger, less laggy games - and Gamecube owners will finally be able to *play* the games they've spent the BBA money on - as opposed to using stopwatches to figure out if the framerate is 10 or 20fps. Playstation 2 owners will find Kai a more than suitable place to get online with GT4 :)

Now, we decided that once we were happy with the stability of the orbital mesh, we would commit to bringing Kai to different platforms. This begins next Saturday, with the initial release of the Kai for Linux engine - courtesy of ^S^. Being completely portable, other platforms will follow - I'm currently working on a UI for OSX - a UI which is up to the visual standard our Windows users are accustomed to.

Also, a quick message for XBox dashboard / homebrew developers. We've kept you waiting *far* too long, promising a comprehensive SDK / API specification for implementing kaiUI - you will get this SDK on Saturday. On behalf of all Avalaunch / XBMC using Kai people - thanks for what you've provided us with - I hope this package will enable you to extend your kaiUI support even further.

Also set for next Saturday, the release of Kai's new WAP interface. Remember that useless rubbish on your mobile phone - where you can browse sports results, and other useless crap like that? Well, we've actually found a use for it - you're gonna be able to browse Kai's news, ladders and calendar.. organise matches with other members, search for gamers in your area, manage your contact list, see who's online - and much more. All from your mobile phone :)

So, for all the users who've been with Kai for any length of time, we owed you this. While alternative providers dodge the issues, shy away from comparison, or just plain old invent a whole cart-load of bullshit - just to distract people from the fact that this community rocks *so much* harder, we keep it simple. We're a piece of tunnel software - no more, no less. We just happen to want to make a good job of it.

Every single user who uses this system should be proud of what they have created in the last few months - these new tools are the next step for Kai - enjoy it.

See you on Saturday ;)

Posted by TheDaddy on Friday 8 October, 2004 - Comments (12)

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Thinking Out Loud - The Nintendo DS

We've been doing a little preemptive thinking with regards to the DS on Kai. After sifting through a couple of fairly recnent Nintendo patents, the Parent <--> Child concept for WLANning the DS looks like the most likely - my recent theory about additional Bluetooth style low-power stuff seems wrong.

So, whats the 'Proprietary Protocol Which Saves Battery' all about? We think it's like this. Your Nintendo DS will only have a *very* weak 802.11b facility - 30 feet / 10 meters has been mentioned. Although Nintendo mysteriously claim that it might 'go a lot further'. After checking out those patents, I've kinda got it into my head that, say there's 10 of you playing DS on a Uni campus - your DS will only be talking to the nearest 1, or possibly 2 units. Those units will *forward* the data to their nearest two. This is pretty smart - your DS can easily get connected to a DS a mile away while using hardly any power - by hopping over a lot of others on the way. Clever stuff - for a company who doesn't want to go online 'this generation'.

Bearing in mind that this is all supposition, lets steam ahead and try to visualise it working with Kai. I mean, if every person in the whole world has a DS, charged up and turned on all the time, nothing like this would be needed - it would just work. However, when this thing launches, not very many people will have it - you might be able to get a nice big game in your dorm, or at school (lol.. imagine that), but you wont strictly be able to play *online* - like transatlantic for example.

I would assume, that in time, Nintendo would build hotspots - like mobile phone masts, but a lot smaller, in cities and other places, which would bridge your 'local group' up with others players - they might even wanna charge for this service. Sounds good..

Until that point, we're going to be playing with linking the 'chunks' of connected DS players together - ie dorm with 5 local players, Kai link to another dorm with 5 local players in another country. There are two topologies which stand anything like a chance of working with this:

Possibility A: Wireless Cable / DSL Router + Nintendo DS

Possibility A: Wireless Cable / DSL Router + Nintendo DS

Personally, I don't think this stands much of a chance - the router is probably going to ignore the packets flying between the DS units - especially as, although strictly ethernet frames, Ninty will put them on some crazy SSID to try to stop them breaking other WLAN things. However, if the router *can* see the DS frames, boom, we're on..

Possibility B: PC With Wireless Network Card + Nintendo DS

Possibility A: Wireless Network Card + Nintendo DS

PCap struggles like hell to inject onto wireless LAN cards - but some *do* work. It's all about the drivers. This setup stands more chance of working, because we can tinker with more thing on the adapter - but we might be telling people to throw their network cards away, and buying a specific brand (sounds like theres money to be made there... lol).

*If* any of these topologies works, you will be getting a fully working DS tunnel on the day the DS is released in North America. If this stuff doesn't work, no problem, we'll start digging deeper.

As ever, I welcome discussion on these sort of topics - would be nice to chat with anyone who's into uber-hardcore WLAN stuff. I sorta just tossed this stuff up here so you all could think on it - although it's nice to have it here - then nobody can roll up at our door in 3 months and say we 'stole' the idea..

Posted by TheDaddy on Friday 1 October, 2004 - Comments (3)

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DS Tunneling, GT4 Support and More..

Hi,

Few items of news for today. Firstly, I've been discussing things with our mod crew, and it seems like we're gonna be supporting the new Nintendo DS handheld console on Kai. The DS has a built in 802.11b network adapter, which means that people with a wireless-enabled router will be able to play their DS games over Kai. We still don't have full details regarding Nintys own online plans for this console, but I would expect the usual chunk of games with 'LAN but no online' - so we'll just see how it all pans out.

Secondly, Gran Turismo 4 appears to be confirmed as 'No Online Mode' - but LAN seems almost certain to be in there. This means, as you've probably guessed, that when the game hits the shelves, it's highly likely that the only place you can play it online is here on Kai. We don't know this as a 100% fact yet, but as soon as we do, we're gonna create some custom content for this game (ladders, seasons, etc) - I think it could really help the PS2 side of Kai to get going.

A bit more info about the Linux stuff - you're probably better asking ^S^ directly, but from what I can gather, things are progressing nicely. The new Kai Advanced Orbital Servers are complete, and are being tested with the kind help of SS and XR8D. These orbs, along with a lovely new client update will be with you as soon as I'm happy it's all working well.

Lastly, the signup for the upcoming Kai vs. XBC clan season is nearly ready - you will be able to signup at the weekend, all things being equal.

Posted by TheDaddy on Monday 27 September, 2004 - Comments (7)

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Ever expect THIS?..




OK. Thanks to some sensible input from users on both XBConnect (XBC) and Kai, we have in place a rough framework for the first ever inter-tunnel event. While XBC's admins seem reluctant to put it on the line, their users have got balls and have decided to bring it.

At present, Team XLink are creating a control system for this 'season' event, and the final rule-set is being designed and discussed with clans from both sides. At this point, I would like to make it known that matches in this season will be played both 'home' and 'away' (ie. using Kai *and* XBConnect). I appreciate the concerns raised by certain users regarding this policy, and rest assured we spent some time agonising over this particular aspect of the event - but concluded that it was the only truly fair way to proceed.

So, for now, all you can really do is follow / post in this thread on the Team XLink forums - more information will become available soon, as will official signup.

Posted by TheDaddy on Tuesday 21 September, 2004 - Comments (1)

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Halo NMP Releases v2 + CXE

From UltraMagnus:

'Well it's been months of work put into these two interfaces. This is a unbelievable set of maps separated by modded maps and new maps. As you have probably already seen, NMP is the new map project for maps that are new in most all regard. However this time NMP has gotten together with team CXE to bring you Custom Xbox tradition a game focused on 'the best of the best of modded xbox maps (e.g. bloodgulch, damnation, sidewinder).

There is something particular special about this release though, not only is it the first joint release of pretty much anything modding related, but it has a very special program accompanying NMP/CXE called HMPi.

No longer will it take the inexperienced people hours to install interfaces. With an FTP connection and fresh copy of halo, anyone can quickly and easily install both NMP and CXE at the same time automatically!!!! If you were ever scared to get into the halo modding scene. Now's your chance to easily get some of the greatest mod on your xbox with a few buttons.

Both CXE and NMP are fully compatible with XLink Kai. So you can enjoy playing maps without having to worry about version numbers of each map.

So lets get started. We have spent the last 16 hours trying to finish this project to bring this wonderful program to you during the weekend. We do hope you enjoy it and Happy Halo!!'

Team XLink Forum Link (for more info + pics)

Posted by TheDaddy on Monday 20 September, 2004 - Comments (2)

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Request For Hard-Disk

If anyone in Europe (or maybe USA) has a Maxtor 40gig drive with these parameters, I want to talk to you... PM me..

'Drive is 4d040h2 hda is 22a pcba is 05a unique is 11a'

This is *very* important - please ask your friends....

(We don't want it for free - we want to buy it... let us know..)

Posted by TheDaddy on Friday 17 September, 2004 - Comments (20)

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Pseudo-OSS Model For Kai

Hi,

OK - quite a few users have expressed concerns regarding the current plans for releasing Linux / other platform versions of Kai in binary only form. To tell the truth, source access is something which we've been considering for quite some time, and we've had a plan in place for a couple of months now (anyone who worked out my sig puzzle would know this of course ;) ) I didn't especially want to be detailing this policy at this point in time, but I guess my hand has been forced a little. No problem - here it is:

For starters, let me explain why Kai has, until this point, remained entirely closed. As most of you know, the server architecture which Kai uses (the orbital mesh) is an ambitious attempt to distribute load across any number of sub-servers, positioned strategically around the world - in order to give users anywhere a low ping to their nearest server - providing Arena and contact info nice and quickly. This technology is about 12 month old as it stands, and little has changed from the very first orbital - meaning that the code has been hacked around and added to considerably to provide the new facilities in evo7. The people who run these orbs provide XLink with an invaluable service - and for that we are grateful. Given this situation, I was not happy with the code which was running on the orbital machines - I code TCP applications for a living, and know from experience that when code gets in that state, you cannot guarantee stability or security with any confidence. There *are* holes in the current orbitals - nothing which could compromise the machines they run on - but holes which can break the arena counting, cause crashes, etc. Therefore, the decision was taken some months ago to restrict kaiEnigne source access completely until the orbital code was rewritten from scratch. Security through obscurity? Hell yeah - but it's better than nothing..

Anyway, if you read the recent news, you will see that the new Advanced Orbital server is well under way - we have beta clients connecting to it as we speak on a seperate mesh - and it's all looking good. Also, you will see that we have ^S^ on board now - beginning his work on creating a portable engine for other platforms. These things did not happen at the same time for no reason.

^S^ will develop the new code, and source will remain completely closed - until the new Advanced Orbitals are up, tested, tested and tested again. Once I am happy with things, we will do this:

Coders who have a genuine desire to see Kai running on their platform, and have the skills / resources to make it happen, will be provided access to the portable code ^S^ has designed. ^S^ will coordinate who gets code access, and developers will use the Kai Developers subforum on here to help each other out. Once binaries for different platforms are complete, they will be released on these boards. So, to summarise, there will never be *public* CVS for Kai, nor will the tars be downoadable by just anyone. But, if you can demonstrate that you are able to port to a specific platform, and nobody else is porting to that platform yet, your help would be appreciated, and you will find us ready to provide you with everything you need to get the job done.

Finally, to licensing. There will be no 'contracts' or 'NDA' things with Kai - we work on trust and trust alone. Although, I will insist that the code developed by these people will *not* be made publically available, unless the person who wants it will be directly involved with the development for that platform. The GPL will not be involved in anything done by anyone working on the Kai codebase - ever. If people cannot work together under this trust relationship, they are not welcome - sorry - that's just how I'm doing it.

More specific information will be available as the Advanced Orbitals are rolled out.

Cheers.

Posted by TheDaddy on Saturday 11 September, 2004 - Comments (1)

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New Team XLink Member!

Hi,

Just wanted to let you all know that we've taken on a new Team XLink member today - he's called Luis (Tag: ^S^) and he's on board to take over Kai for Linux development. The Linux forum is now open - although there's nothing there yet.

Please don't start demanding public CVS servers and code packages - ain't gonna happen.. sorry. The code will be released when it's ready, as binary.

Why not pop into the Linux forum and start battering Luis with millions of ideas / suggestions, or just generally argue between yourselves about whether Gentoo is better than.. er.. that other one. OK - sorry I'm getting dragged off topic.

Perhaps I'd better just stick to the win32 side ;)

Posted by TheDaddy on Thursday 9 September, 2004 - Comments (9)

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Orbital Work Continues..

Just asking all users to please be patient while the orbitals (appropriately given the name 'Advanced Orbitals' by TheDaddy) are written from scratch.

This means, as mentioned before, brace yourselves for disruptions and various side-effects. Progress on the orbitals is being made each night (at this point, the Advanced Orbital is transparent, running on a seperated Orbital mesh so as to minimize any problems with the current mesh). We assure you that things will be much smoother once we've ironed out everything we can.

Cheers.

Posted by dfunked on Tuesday 7 September, 2004 - Comments (0)

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Mario Kart Tourney 12th September

We are holding a Mario Kart: Double Dash Tournament on the 12th September 2004.

Get yourself over to the Tournament section of the forum to register if you would like to take part. It will start at 2pm Pacific time (check forum for more detail). Best of luck.

Posted by taz on Tuesday 7 September, 2004 - Comments (4)

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Back To Work :)

Hi all,

Just got back from Peru and had a couple of days to catch up on some sleep. I've had chance to have a good look over the orbital server code, and have decided to rewrite the orbital from scratch. It's pretty much the last piece of the puzzle with Kai before we can do a visual cleanup and begin porting to other platforms.

Speaking of other platforms, I've managed to get hold of a lovely 15' Powerbook - and have started to work out how XCode and Cocoa work. Spending a few minutes on that every day or so should mean that once the orbital server code is finished, I should know enough to make the OSX engine in a reasonable amount of time.

Apart from that, you're gonna see a useful scriptable command line UI for the Win32 XLink pretty soon - should be useful for you dedicated server guys. I've also noticed a few homebrew games popping up on XBox-Scene's news - these ones look really nice and I look forward to what they end up as. It's brought my attention back to the Factions project which was outlined a while back - I dug some old code out from that tonight, but decided to hold fire until Kai's orbital servers are sorted. I think it would be safe to say that in future you will see a couple of small warmup games for the Xbox from Team XLink, leading up to Factions itself. Should be fun.

Anyway, I'll carry on and get back to you all as soon as I have something to tell you - but be warned, as the new Orb code gets close, there will be considerable disruption until its settled.

Posted by TheDaddy on Wednesday 1 September, 2004 - Comments (10)

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More from Peru..

Hey guys,

I've just received a few more photos from Andy (TheDaddy) from his Peru trip (see last news post). Apparently he's been promoting Kai to the locals :D



Posted by dfunked on Saturday 21 August, 2004 - Comments (8)

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Hey Everyone :)

Just popped into a cybercafe to make sure you lot are being nice in my absence ;) We just got back from the Inca Trail - it was awesome, but I rolled my ankle on the last day and it hurts like a bitch.. heheh..

Anyway, we get back in about 3 weeks - check out the picture below.



Posted by TheDaddy on Tuesday 10 August, 2004 - Comments (0)

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Tournaments on Kai

Tourney, Tourney, Tourney,

It's tournament time at Team XLink with the start of the Mario Kart: Double Dash Tournament officially starting yesterday.

It's not all GameCube action as there is a Links 2004 golf challenge that is open for entry, just take a look on the Team XLink forums, for details on how to take part.

And we haven't forgotten about the PlayStation 2 either. Over the next few weeks we will be setting up a Time Splitters 2 tournament, which will be available to both PS2 and XBox owners.

As always, best of luck to all competitors.

Posted by taz on Monday 9 August, 2004 - Comments (0)

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Autoupdate Fired

OK,

I got through just about everything on the lists - and it's on the autoupdate now. Anything I've missed is basically gonna have to wait a month..

Remember - the launcher will crash this time - simply press 'Close' on the messagebox about the error, then click 'OK' on the Kai message about the launcher crashing :D (The launcher crash has plauged us for a while now, but it wont be back after this update :P )

Posted by TheDaddy on Friday 30 July, 2004 - Comments (0)

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Pre Build Update - 02:46am

> Increased locking threshold to 2.5kBps
> Fixed Speex in arena
> Some other bits

http://www.teamxlink.co.uk/kaiUpdatePre_0246am.zip

Posted by TheDaddy on Thursday 29 July, 2004 - Comments (0)

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Newest XLink Member

Hi to all from Mia and camp TeXLink, our newest member has arrived with a gurgle..



Posted by TeXLink on Thursday 29 July, 2004 - Comments (0)

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OK - Help me out here

The update is available - but I have *not* triggered the auto-update system yet.

If anyone wants to help us test the update out, get it from http://www.teamxlink.co.uk/kaiUpdatePre_1536pm.zip

All you do, is extract the files in the zip to your Kai program folder, and launch Kai as usual.

Note that this is a pre-release - and the 1536pm on the filename is a timestamp. If we change anything, I'll let you know on here.

I'm going to make a thread in General Discussion right now for you to give me feedback - the crucial things are WET11 / Wireless translation testing, Speex in Arena and language translation features - but feel free to test everything on the list in the post below if you feel the urge.

Unlike others, we encourage all users to help test pre-release builds - but please keep the feedback concise and relevant.

Posted by TheDaddy on Thursday 29 July, 2004 - Comments (0)

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Update Delayed Until Tonight

Hey everyone,

The update slipped last night - and no, it wasn't because I drank too much Bombadier ;) TeXLink's first child is being born right now (was meant to be Saturday but she's early) so we spent most of last night in the hospital. It's still not over yet - I've just popped home for a few hours sleep, then I'm gonna go back (TeX needs fags / sandwiches / coffee.. lol). We're gonna get the goods to you tonight though - thanks for your patience.

The baby is confirmed as a girl, and 'Mia' is the favourite name at the moment - although suggestions are welcome. In fact, why not drop TeX and his good lady a congratulations post on the forum somewhere - they'd be appreciated.

..and yes - for anyone who knows him, when he said he would be 'fine with it when it finally came' - he *was* full of shit, as he absolutely bricked it :) :)

Posted by TheDaddy on Wednesday 28 July, 2004 - Comments (0)

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Kai Update Looms!

Hi,

We've made a few changes to Kai over the last few weeks, and I'm just about to start updating XLink's distributed filesystem with the new components (actually I'm about to go to the pub - but if I'm capable when I get back, I'll do it then). Read on to see whats changed since before.

> Arena performance improvements - This one is pretty involved. Before, even when you were playing, other users in your arena who were looking for games would generate traffic which you received - and if there were a few of them, it could generate lag. What happens now, is that when you are playing and your status changes to 'busy', you will no longer receive broadcast traffic from other users. This would be great, apart from some games where people can join once the game is in progress - obviously if you're playing and 'busy', nobody else will see your game. In this case, it's crucial that you set your arena status to 'Hosting' - so the kaiEngine will know to allow broadcast traffic through.

> Multi-UI Update / Switching - You'll notice a couple of new bits in kaiConfig - most notably a choice of ui. For now, only default is available - but I'll merge in the kaiKart component and a few more as time goes by.

> Wireless / WET11 Translation - Yep, finally got it in. Simple set up the MAC partnerships in kaiConfig, and play as normal. Thanks for everyones patience with this one.

> Arena Favourites - A mechanism whereby you can mark arenas as 'Favourite' - allowing you to check how many people / private arenas are in them without leaving your current arena.

> XBox homebrew DHCP Toggle - XBox dashes were being confused when they got 10.252.X.Y IP addresses - this is now turned off by default (you can turn it back on in kaiConfig). Remember - you DO NOT NEED IT to use a dash as a kaiUI - it's only for legacy homebrew stuff like XPort Emulators etc.

> Remodelled Chat - The chat window has been sexed up a little, with colours and a friends filter - which when enabled will make everyones chat light grey, apart from people on your contact list, who will be black. You can also turn on a little bell sound to indicate someone entering / leaving an arena, as well as saving / clearing chat with the little buttons on the top right.

> Language Translation - This is pretty awesome. Say you're in a chat room with a lot of foreign speaking users. The game looks *awesome* but you dont know how to ask if you can join. Now you just choose 'English -> Spanish' from the dropdown and type your chat messages in English. They will appear in the chat window in Spanish!

> Arena Content - Each arena can now hook into its own specific web-content - shown in a small embedded web-browser in Kai. To begin with, content is gonna be pretty sparse - non-existent maybe - but we will link in the existing ladders, as well as some pretty funky new stuff over the coming weeks.

> Invites - Invite someone from your messenger contact list into your current arena.

> Speex in Arena - Implemented at last, but I decided to limit who you can talk to in Arenas to people on your contact list. Seriously - if we just opened it up for everyone, millions of people would start bitching about how 'badly Kai lags' - because they undoubtedely had like 300 speex connections open at the same time. This should allow people to get what they need from Kai's voice support, without confusing everyone else.

> Numerous UI Fixes - The infamous 'Raf's List Of UI Stuff' is about 70% done - some recommendations were just too much for this update.

> Lots of other stuff - I never remember exactly what I've changed - I know, I should make a changelog or something - but thats pretty pointless really - it would just make all the crap you've just read 3 times as long, and much more boring...

So, there's the latest - I'm backpacking in Peru for a month as of Friday, so I hope nothing goes badly wrong ;) Expect more good news when I get back, including a couple of juicy announcements for modded Xbox users and our growing Gamecube userbase :)

TD

Posted by TheDaddy on Tuesday 27 July, 2004 - Comments (0)

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A new era dawns upon us...

Yes, that's right. It's here. It's finally here..

TheDaddy turns 25 years old today! That enables him to receive the pension fortnightly now. Think that's enough to get him away from coding Kai? Nope.

From all the rest of us poor sods, happy birthday mate :)

Last I heard, he was going to spend all that birthday money on a new Powerbook to speed up Mac development. Trouble is he has no friends to give him any money ;)

Posted by dfunked on Thursday 22 July, 2004 - Comments (0)

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Orbital Server Work

Hey,

Well, I'm ready to release the latest XLink update for everyone - we have absolutely loads of new stuff in this build, and it rocks :)

Sadly, before we roll it out, I want to get these bloody orb servers working properly - which is gonna mean disruption to the mesh between the hours of 9am and 5pm GMT/BST until Friday. The update will roll Friday night, once I'm done.

Until then, theres gonna be a lot of orb disconnects during the daytime UK time, but we need to get it fixed. Anyone who runs an orb, please try to keep in touch with whichever Team XLink admin you get your orbs from - as they will be coming out roughly 1 per day from now on.

Cheers

Posted by TheDaddy on Wednesday 21 July, 2004 - Comments (0)

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l3laze's E3 Interview

Recently, our very own Gamecube moderator l3laze managed to get in touch with one of our users NigatronX who made it to this years E3. Naturally, an interview followed.

Q: Let's start with Halo 2 for the XBox. Did you get a chance to play it?
A:
Yes I did.

Q: What does Halo 2 have that Halo doesn't?
A:
Well obviously it has XBox Live support and Live Aware. It will have a 16 player link mode, double guns capability, new vehicles, new weapons, new tricks and some of the old tricks have been improved.

Q: And how about graphically?
A:
They've made the game look great with more textures than ever before. It's got more of everything that everybody loved of the first game plus more extras than you can poke a stick at.

Q: What can you tell us about Grand Theft Auto: San Andreas? Any new features?
A:
No it's pretty much the same concept in a new game.

Q: You think it will be a let down for GTA fans?
A:
God no! Fans will flock to it like flies to a fly trap. It may be the greatest GTA yet.

Read the entire interview here..

Posted by dfunked on Tuesday 20 July, 2004 - Comments (0)

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Village Cinemas Nintendo Superchallenge!

From villagecinemas.com.au..

If you've dreamed of playing your favourite Nintendo GameCube games on the big screen, then make sure you get your season pass to the Nintendo Superchallenge - exclusive to Village Cinemas!

What's it all about?
The Superchallenge will pit Victoria's best GameCube players against each other in six gaming sessions, with the final showdown being held at Village Cinemas City Centre. Awesome prizes are up for grabs, including limited edition Game Boy Advance SPs that are not available in Australia!

What prizes can I win?
First Prize: Family trip (2 adults and 2 kids) to the USA to visit Nintendo America.
Second Prize: A GameCube Interactive Unit and a year's supply of GameCube games.
Third Prize: A private Gold Class screening for 25 people at Village Cinemas Crown.

When does it all start?
All the action starts Sunday 1 August at 7.45am..

Apologies, but the competition is only open to Victorian residents of Australia. Participating cinemas include: Crown, Fountain Gate, Jam Factory, Knox, Southland and Sunshine.

Click here for more information..

Posted by dfunked on Wednesday 14 July, 2004 - Comments (0)

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Mario Kart: Double Dash Tournament

Mario Kart: Double Dash Tournament - Starts 8th August

Get out your red plumber suit and get into gear for the upcoming MK:DD tournament.

If you're itching to get some racing action on your GCN, click here, for more information and details on how to sign up.

I'll see you soon at the finish line.

Posted by taz on Sunday 4 July, 2004 - Comments (0)

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NEW HaloNMP v1.1 Arena! Check it out!

Post By: UltraMagnus
From: files.halomods.com

[QUOTE]
*plat...plat* *testing* 'is this thing on?' 'Ladies and Gentlemen', 'Halo NMP 1.1' nuff said.
[/QUOTE]

You can find out where to get it here http://www.teamxlink.co.uk/forum/viewtopic.php?t=1038

On a side note, the 'Driving' Arena and 'Flying' Arenas have merged. They are now in one arena called 'Racing and Flying'
Enjoy!

Posted by DIE-HARD on Wednesday 30 June, 2004 - Comments (0)

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Kai Ladders Launched

Hey,

I've just opened Kai ladders for TopSpin and PGR2. Go to the arenas and read the welcome messages. The ladders are very simple, but also pretty flexible.

This stuff is pretty new, so any suggestions on it are very welcome. If you want a ladder created for a game, you need to post in the forum, and give me 1.) The ladder name 2.) A brief description and 3.) A 256 x 164 PNG image for it.

Posted by TheDaddy on Friday 25 June, 2004 - Comments (0)

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XR8D Summer Championship Results

After 5 hours of pretty intense play, we have a winner. The XR8D Armada team edged out a damn fine DK team to win by 2 points. Equally talented teams from RR and SS came in 3rd and 4th. We've got a little interview with the winners below, but before that I'd just like to thank the XR8D guys - especially the tourney marshalls - for putting on an awesome event. The presentation and execution of this tourney, for such a large set of teams, was outstanding. Thanks also to every single person who played in the tourney - hope to see you all again soon.

Finally, for those of you who are stupid enough to follow the gaming fortunes of Team XLink - we lost *every single match* in our division 2-0 - apart from one - where the other guys didnt show up. As a great man once said: 'Back of the net!'.

Q: So.. Armada wins - but you had a tough time against the DK boys there didn't you? What do you think about the standard of competition in this tourney?

seven: The finals were intense
pieces: great besides the no shows
KAC: I think the finals was where the nerves kicked in. The pressure was on.
seven: before that it was a cakewalk
jtrip: yes I wasnt nervous until the finals

Q: Things ran pretty smoothly as far as I can see - couple of tweaks for future tourneys, but I think everyone had a good night. Will we see more tourneys / leagues from XR8D?

pieces: hope so
shadowace: absolutely
seven: Count on it
prestige: you know it!
KAC: It was a lot of work to set this thing up. The Tourney admins dedicated a lot of time to put it together. I'm sure that after a few cases of beer, the minds will recollect and we'll think of the next one

Q: Well, congrats guys on a good win! Thanks for arranging this for everyone - they all loved it. What would you like to see in Kai (apart from +v rooms :P) in the next update for stuff like this?

seven: It'd be nice if you could get ava to put in sub-arena support
prestige: I would like to have the ability to pull people into rooms.
KAC: yes
pieces: the ability to mute people not in your friends list
KAC: that would make it easier to administer or marshall the whole event
shadowace: TD I would definately like to see some more chat admin type features.

TheDaddy: Consider it done ;) Good show lads.. go have that beer.

Posted by TheDaddy on Saturday 19 June, 2004 - Comments (0)

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Kai Rainbow Six 3 - Summer Championship 2004

The schedule for this Saturday's tournament has now been published here.

If you are in this Saturday's tournament you will also need to download the Tournament Information Pack. Please make sure all members of your team have a copy.

Note: The schedule may change on the day depending on the amount of teams that don't show.
Are you XR8D?


Posted by TheDaddy on Friday 18 June, 2004 - Comments (0)

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It's Dave's Birthday!!

That's right - Dave (DIE-HARD) is 22 today. As a present, we've decided to give him 1 day's break from his XLink duties - with full pay no less!!

Heh.. happy birthday Dave ;)

Posted by TheDaddy on Tuesday 15 June, 2004 - Comments (0)

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Kai Rainbow Six 3 - Summer Championship 2004

We've just got news that the doors are open for the XR8D Rainbow Six 3 Summer Championship. This promises to be an absolutely awesome event, so head over to http://xr8d.net/tournament and check it out!

This will be a round robin style tournament. Each registered team will have a play against every other registered team. A point system will determine the final winner. This format will allow a good amount of playtime for all involved.
Are you XR8D?


Posted by TheDaddy on Saturday 12 June, 2004 - Comments (0)

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A Kai UI In 8 Hours

Hey,

As an introduction to coding UI's for Kai, I knocked up a simple UI for use by Mario Kart players in roughly 8 hours. The source is also available - it's VC++ MFC and compiles under VC6 and probably VC7. Couple of things to note first:

> This is *not* coded for efficiency, or intended to be complete. It's sloppy and over-commented crap - but it will serve to show people how it all works, especially people who dont care much for MFC.

> To use it, start Kai as normal, but don't log in - run this EXE instead :D

> You can play your messenger buddies and chat in a special kaiKart chatroom. All using the normal kaiEngine stuff.

This is intended to demonstrate the awesome flexibility and adaptability of the kaiEngine. As for a license, I dont really have the time for that - so do whatever the hell you want with the code. Please don't start PM'ing me about any silly little mistakes / things which could be tider - I know - I did it in 8 hours because I was bored. Experienced coders only really need to care about the 'handleRequest()' function in kaiKartDlg and the specifics of the broadcast socket.

Get the Client here.
Get the Source here.



Posted by TheDaddy on Monday 7 June, 2004 - Comments (0)

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TopSpin 'Wimbledon 2004' Tournament

(21st June - 4th July)
Registration Open until 18th June

'Get your racquet restrung, and get your thumbs limbered up ready for the biggest tennis event of the year so far! No need to even move from your easy chair, are you ready to take up the challenge to prove you're the best, or you just want to see how far you can go sign up for the XLink Kai: Evolution VII Topspin Wimbledon Tournament'.

Get yourself over to the tournament section of the Official XLink Forums for more information, and how to register. Only 2 GBP to enter, cash prizes awarded to winners. Also there will be spot prizes given out at random, so anyone can be a winner.
Best of Luck!

Posted by taz on Monday 7 June, 2004 - Comments (0)

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SpeakEasy.net Possibilities...

Hi Everyone,

Raf and I just had a nice chat with Ed from www.speakeasy.net - one of the USA's largest and most popular ISP's. Looks like those guys have some pretty interesting and ambitious ideas for high-performance, gaming-oriented services - and I like high-performance, gaming-oriented ISP services ;)

Ed got in touch after hearing about Kai in a couple of places - and we're gonna keep chatting with them over the next few days / weeks to see if it's possible for us to do something together. This is exactly the sort of thing Kai was designed for - which makes me very, very interested in this. I mean, anything which provides more fresh meat for XR8D and [Ixus] to chew up can't be a bad thing, can it? ;)

More as it happens...

Posted by TheDaddy on Thursday 3 June, 2004 - Comments (0)

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Orbital Server Maintenance - DONE!!

EDIT: All done for now - thanks guys...

The Orbs are currently being swapped out and worked on. Apologies for any inconvenience - but we need to get these properly fixed. Once they are, you should *never* get an Orb disconnect. I'll let you all know when we're done.

Posted by TheDaddy on Thursday 3 June, 2004 - Comments (0)

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RSS News Feed Available

Hey guys. Made a few changes to the website today, including a new RSS news feed for those that requested it. It will show the last 10 news items as posted on the website here.

http://www.teamxlink.co.uk/rss/news.xml is the link.

Support Matzy by using his free RSS news reader RSS-News (originally XB-News, dedicated to XBox news).

Cheers guys :)

Posted by dfunked on Thursday 3 June, 2004 - Comments (0)

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Database Services Restored

Apologies for that downtime - my fault, as usual ;) All login / signup services are now restored, and everyone should be able to log in.

Posted by TheDaddy on Tuesday 1 June, 2004 - Comments (0)

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Database Work In Progress

Hi, we're fiddling with the database - so you may not be able to login / use the forums / signup for a little while. Most people should not be affected though. I'll let you know when it's done. JMEL EDIT: btw, this has an effect on the total registrations number, for all you bean counters out there :)

Posted by TheDaddy on Tuesday 1 June, 2004 - Comments (0)

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More Updates!! Yay!!

Just the UI and Engine - no Launcher (again - YAY!!). Here's whats fixed.

> Want to make online messenger ppl float to top, still sorted.
> Tab failure in PM box.
> Increase dropdown heights.
> Further ARP tunelling issues - IP conflicts.
> Cant type in PM window now.

Orb work will resume soon - which means downtime. It won't be today, and I'll give you all as much notice as possible.

Cheers

Posted by TheDaddy on Monday 31 May, 2004 - Comments (0)

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Update Live

This weekends update just went up. Changes are detailed below. This build also contains a massively overhauled virtual-switching core, and a rewritten DHCP core (props to DIE-HARD for debugging the IP conflict thing - and the guys in the thread where it was hammered out).

> UI displays both configured and failed to config sometimes.
> PM's showing in status panel / other panels.
> Fix UI chat opening when in performance mode.
> Couple more help panels - more useful too ones.
> Verify homebrew xbox connectivity & test.
> Test autoconfig more (sometimes saying failed when working?)
> Make 'Close Engine' option work in UI - and other fancy options.
> Dedicated server option on status.
> Add option to use only specified LAN adapter to launcher.
> Engine Only / UI Only options in config - so can run on seperate PC's.
> Banning causing orb-death :'(
> Insert PM notification into main chat.
> Arena status not remembered properly by UI.

Hope this helps guys - those Halo games should run a little smoother with the new switching code in place - but as ever, let us know what you think.

TD

Posted by TheDaddy on Sunday 30 May, 2004 - Comments (0)

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Saturday Nights Action

OK.. Me and Tex are going down the pub for a while, but after that we will finish up tonights update. There will be an engine/UI update, and a quick orb change. We will post exact times later on.

TD

Posted by TheDaddy on Saturday 29 May, 2004 - Comments (0)

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Quick Update

Just to keep you all up to date with the goings on around these parts tonight...
1.) All the orbs have just been updated and are back online - should stop the random crashes that have been happening.
2.) Fixed kaiNetworkServices and WinPCap on some mirrors.

Posted by TeXLink on Friday 28 May, 2004 - Comments (0)

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Tonight's Updates

Due to a naming error for the new method of the filesystem updates, a lot of you will experience what appears to be an update, then Kai will just bail or go into an infinite loop on start up. We apologise for this, it was of our making.

Starting Kai again now will update fine, and after this issue, hope that a lot of the issues you were having are now fixed.

Regards, Texlink.

Posted by TeXLink on Thursday 27 May, 2004 - Comments (0)

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Updates Uploading

Hi everyone, tonights update is uploading now. Please be patient while the filesystem gets set up again. This should fix most of the issues we've been having so far. More info soon.

Posted by TheDaddy on Thursday 27 May, 2004 - Comments (0)

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Forum Descriptions Added...

Check out the forum descriptions now before posting, this should help everyone to find exactly what they are looking for in exactly the right place from now on. I will be moving posts with a friendly reminder attached if it is posted in the wrong place.

Posted by jmel on Thursday 27 May, 2004 - Comments (0)

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Tonight's Plan of Action

Tonight is gonna see a massive client update, targetting basically all the performance issues we've been having with Kai over the last few days. Hopefully, if all goes well, this should restore the kaiEngine to the same speed as evo6 (actually, faster).

Apart from that, there's going to be another annoying Orb update session, so if you get an Orb Disconnect - please check here before reconnecting, as it makes it faster for us if people stay off during the process.

For a list of what's already done for the update, and what I'm seeing if I can get done in time, see my pinned topic on the forums ('ToDo List').

Posted by TheDaddy on Wednesday 26 May, 2004 - Comments (0)

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Previous Arena Owners

Just letting you guys know that anyone who owned an arena in Kai 0006 BETA, that you will need to email me (click my name at the end of this post) and let me know so that I can set you back as the owner of the arena. This applies to clan arena owners mainly. If you've changed your XTag since Kai 0006, let me know both your old and new XTags.

Thanks.

Posted by dfunked on Tuesday 25 May, 2004 - Comments (0)

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Orbitals Back Online

Fixes: > Removing private arenas properly now. > Welcome msgs working now. > Counting bugs for some stuff fixed, couple remain. TD

Posted by TheDaddy on Tuesday 25 May, 2004 - Comments (0)

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All Rainbow 6 Playing Xbox Homebrewers

If you haven't been over to http://www.r63.net yet, you're silly :) The MAP is a collaborative effort between 3 communities (all of which play here with us on Kai). They have a large number of homebrew maps available for RS3 - and a funky tool to manage them.

This could become even more interesting, if a rumour I heard about a certain dashboard is true ;)

Posted by TheDaddy on Tuesday 25 May, 2004 - Comments (0)

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Updates Rolled... but...

Yeah - there's still counting issues with private rooms - it's damned hard for us test, but we'll get there tomorrow. For now, I recommend you make your rooms as 'Unlimited Users' and just kick people who you don't want. Certain lag issues are repaired, and I'm currently collecting FastWeb feedback to see if the deep port issue is resolved. This update was a little hurried in the end due to more filesystem problems. Thanks for sticking with us through this - things are starting to improve, and it won't stop until everything is working fine :) Cheers TD

Posted by TheDaddy on Monday 24 May, 2004 - Comments (0)

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We're back up...

Until I get told otherwise, in the words of that guy from counterstrike: GO GO GO!

Posted by jmel on Monday 24 May, 2004 - Comments (2)

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