Orbitals are dedicated servers, donated by Orbital Sponsors, around the world running Team XLink's Advanced Orbital Server software. The Orbitals serve to authenticate users and relay chat/arena information between connected clients. No actual game traffic passes through the Orbitals.
When you connect to XLink Kai, you are attached to the orbital server that first respond to you. This is generally the Orbital geographically closest to you and having available capacity. Whenever someone logs in to Kai, changes Arenas, creates private arenas, or sends a chat message, the Orbital server that user is connected to relays these details to all the other Orbital servers. The Orbs are constantly chatting with one another, ensuring each knows what is happening on the other.
The collection of connected Orbitals is called the Orbital Mesh. Our challenge is to ensure there are enough geographically separated Orbitals to accommodate all our players while not deploying so many orbitals that the inner-orbital traffic exceeds orbital to client traffic. Too few Orbitals causes Mesh degradation. Too many Orbitals also causes the Mesh to become degraded because each Orb struggles to relay its local information to each other Orbital. It's a delicate balance.
Although we appreciate the offers, we simply cannot accept Orbitals servers where the following criteria are not met:
If you have a dedicated server and available bandwidth to share, please email us and let us know. All applications are appreciated…