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Topic: Secret New GCARS-CS v0.9.5 Feature -- What is it?
sharpener

Replies: 16
Views: 10793

PostForum: Gamecube Community   Posted: Sun Nov 06, 2005 3:47 am   Subject: Secret New GCARS-CS v0.9.5 Feature -- What is it?
*bump* [url=http://www.geocities.com/fuzziqer_software/files/gcars-cs-public-beta-095.zip]v0.9.5 released Razz
Topic: GCARS-CS - Encrypted Code Support
sharpener

Replies: 1
Views: 2698

PostForum: Gamecube Community   Posted: Sun Oct 30, 2005 9:08 pm   Subject: Re: GCARS-CS - Encrypted Code Support
Hey, Fuzziqer, did you ever finish adding encrypted code support to GCARS-CS? I recall you said you were going to, but I don't remember seeing it in the change list of any new version. Did you ever ...
Topic: Secret New GCARS-CS v0.9.5 Feature -- What is it?
sharpener

Replies: 16
Views: 10793

PostForum: Gamecube Community   Posted: Sun Oct 30, 2005 4:01 am   Subject: Secret New GCARS-CS v0.9.5 Feature -- What is it?
Diffuse thinks it's a memcard manager. That would fit, seeing as it would use Levine, it would be better than Nintendo's, it wouldn't have restrictions on operations like Nintendo's, and it's on the ...
Topic: Secret New GCARS-CS v0.9.5 Feature -- What is it?
sharpener

Replies: 16
Views: 10793

PostForum: Gamecube Community   Posted: Fri Oct 28, 2005 11:59 pm   Subject: Secret New GCARS-CS v0.9.5 Feature -- What is it?
Nobody else MSNed me that day lol
Topic: Secret New GCARS-CS v0.9.5 Feature -- What is it?
sharpener

Replies: 16
Views: 10793

PostForum: Gamecube Community   Posted: Fri Oct 28, 2005 8:21 pm   Subject: Secret New GCARS-CS v0.9.5 Feature -- What is it?
Hey, I told everyone who MSNed me that day what it was.
Topic: Secret New GCARS-CS v0.9.5 Feature -- What is it?
sharpener

Replies: 16
Views: 10793

PostForum: Gamecube Community   Posted: Fri Oct 28, 2005 8:18 pm   Subject: Secret New GCARS-CS v0.9.5 Feature -- What is it?
No, it doesn't involve the disc drive or playing backups. Good guess though - there's a prototype game ripper in the debug menu. Don't try it; it doesn't quite work yet Laughing

This new feature is ...
Topic: Updated Super Monkey Ball 2 ControlSim Script (still WIP)
sharpener

Replies: 3
Views: 4586

PostForum: Gamecube Community   Posted: Thu Oct 27, 2005 8:26 pm   Subject: Updated Super Monkey Ball 2 ControlSim Script (still WIP)
Fuzziqer, feel free to update the file on your site.

*does so*
Topic: Updated Super Monkey Ball 2 ControlSim Script (still WIP)
sharpener

Replies: 3
Views: 4586

PostForum: Gamecube Community   Posted: Thu Oct 27, 2005 1:55 am   Subject: Updated Super Monkey Ball 2 ControlSim Script (still WIP)
Jawesomeness. *posts at http://www.geocities.com/fuzziqer_software/cs-scripts/usa-supermonkeyball2.txt *
Topic: Ikaruga ControlSim Script
sharpener

Replies: 6
Views: 5477

PostForum: Gamecube Community   Posted: Wed Oct 26, 2005 4:00 am   Subject: Ikaruga ControlSim Script
As a matter of fact, I was thinking of getting Super Monkey Ball 2; maybe I'll get it this weekend. It can't be any harder to hack than Starfox Assault (which I didn't finish...... <_<..... it j ...
Topic: Ikaruga ControlSim Script
sharpener

Replies: 6
Views: 5477

PostForum: Gamecube Community   Posted: Mon Oct 24, 2005 1:34 am   Subject: Ikaruga ControlSim Script
I have the game...... lol

So let's see..... I've now scripted SA2B, SSBM, and Ikaruga. That leaves only Starfox Assault, and then I'll be out of multiplayer games to script.... Sad
Topic: No more rubberbanding but....
sharpener

Replies: 5
Views: 5095

PostForum: Gamecube Community   Posted: Sat Oct 22, 2005 4:49 am   Subject: No more rubberbanding but....
There's even a routine in the hook to make it do that. Try this code (I think it's right..... I haven't tested this code type yet):

00000000 A17F8084
00000000 00000000

This code *should* make G ...
Topic: No more rubberbanding but....
sharpener

Replies: 5
Views: 5095

PostForum: Gamecube Community   Posted: Thu Oct 20, 2005 4:01 pm   Subject: No more rubberbanding but....
Since this is a fighting game, it requires really fast ping times. If the ping is above about 100, lag will occur - but there's nothing that can really be done about it. Network latency always adds a ...
Topic: GCARS-CS Questions & Errors
sharpener

Replies: 7
Views: 16867

PostForum: Gamecube Community   Posted: Wed Oct 19, 2005 10:27 pm   Subject: GCARS-CS Questions & Errors
Well, that's because of the drive code GCARS uses. It's kind of old, but I don't like messing with drive code sets. Convince comeone to give me a really good drive code set and I'll implement it immed ...
Topic: Revolution Ctl :)
sharpener

Replies: 4
Views: 5037

PostForum: Gamecube Community   Posted: Fri Sep 16, 2005 3:49 pm   Subject: Revolution Ctl :)
I like the GameCube controller..... >_>
Topic: Smash Bros, Online :)
sharpener

Replies: 2
Views: 3894

PostForum: Gamecube Community   Posted: Sun Sep 04, 2005 2:18 pm   Subject: Smash Bros, Online :)
Well, the player coordinates might require an activator, in which case I'll need to rewrite the GCARS reader. We'll see about it when I get home on Monday.
Topic: gc ars
sharpener

Replies: 2
Views: 3242

PostForum: Gamecube Community   Posted: Mon Aug 22, 2005 9:21 pm   Subject: gc ars
Anyone who wants to test can contact me on MSN (mjem@pacific.net), or go to Team-GX forums (http://leetstudios.com/gxforum/) for more information or to meet more testers.
Topic: video of a guy finishing mario64 in 20 minutes!
sharpener

Replies: 4
Views: 4372

PostForum: Gamecube Community   Posted: Wed Aug 17, 2005 4:59 pm   Subject: video of a guy finishing mario64 in 20 minutes!
I tried to do that on Nemu64, but I couldn't force the bunny through the door..... it's harder than it looks lol
Topic: Newbie Questions
sharpener

Replies: 6
Views: 4808

PostForum: Gamecube Community   Posted: Fri Aug 05, 2005 4:26 am   Subject: Newbie Questions
Hey Biolizard, what happened to the Team-GX site? I can't access it for some reason; is it still up? (If so, it's probably just the weird Internet setup at this hotel I'm in.)
Topic: GCARS-CS "failed to configure"
sharpener

Replies: 4
Views: 3738

PostForum: Gamecube Community   Posted: Mon Jun 20, 2005 8:27 pm   Subject: GCARS-CS "failed to configure"
no.... you have to enter the IPs of all players except yourself.
Topic: GCARS-CS "failed to configure"
sharpener

Replies: 4
Views: 3738

PostForum: Gamecube Community   Posted: Sun Jun 19, 2005 10:55 pm   Subject: GCARS-CS "failed to configure"
Wait a second..... I *think* you have to have DHCP enabled. To enable DHCP, set your GameCube's IP address (in CS net setup) to 0.0.0.0.
 

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