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SgtLegend
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PostPosted: Sun Apr 20, 2014 4:24 am Reply with quoteBack to top

For anyone who has a Mac I need help testing, the engine will work on OS X 10.6+

https://www.sgtlegend.com/xlink/binary/XLink-Kai-7.4.28-universal.pkg.zip

How to use it

Simply download the above ZIP file, extract it and run the installer, the app gets installed in the /Applications folder by default

Things that got fixed

  • PS2 support
  • Bug fixes, mostly carried over from the linux build
  • Updated the core libraries (libpcap and boost) to their latest major release versions that are supported by the engine
  • Updated the installer to require administrator rights to launch the engine, this prevents any weird adapter errors and what not

Things that need testing

  • Configuration (ignore the deep port undefined error, this will be fixed when the WebUI is updated)
  • Game streaming, Xbox, Xbox 360, PS2 and PS3 etc...
  • Chat traffic
  • Engine errors, if the engine crashes refer to Console.app for information about the crash


Please report any bugs you find in this thread.


Last edited by SgtLegend on Mon Apr 21, 2014 1:09 pm; edited 7 times in total
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Dominator94
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Joined: 02 Jun 2012
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PostPosted: Sun Apr 20, 2014 11:56 pm Reply with quoteBack to top

I tested it with PS2 and PS2 support is restored with this version. Have not run in to any problems myself. Seem to be stable. Will update this post though if that changes.
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karmic
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PostPosted: Wed Apr 23, 2014 1:29 pm Reply with quoteBack to top

I'm testing it on OS X 10.9.2. The following error often occurs.

Quote:
Communications between the UI and Engine appear to have stopped responding.
Is the engine still running? Please refresh your web browser to proceed


http://www.mediafire.com/view/vsrkza3f2bs480s/stopped_respond.png

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Last edited by karmic on Sat Apr 26, 2014 8:07 am; edited 2 times in total
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MoRRAC111
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Joined: 25 Apr 2014
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PostPosted: Fri Apr 25, 2014 1:35 am Reply with quoteBack to top

im new to xlink and im wondering if i still need the wireless usb lan plug?i got everything setup but i get to a point where i cant go further and was wondering if that was the problem
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SgtLegend
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PostPosted: Fri Apr 25, 2014 1:56 am Reply with quoteBack to top

What's the problem you're having?
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revatron
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Joined: 25 Apr 2014
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PostPosted: Fri Apr 25, 2014 6:06 am Reply with quoteBack to top

How do we change orbitals?

I can't manually swap them...
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SgtLegend
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PostPosted: Fri Apr 25, 2014 7:03 am Reply with quoteBack to top

You would need to do that via CLI, E.g.

Code:
cd /Applications/XLink\ Kai.app/Contents; ./MacOS/kaiengine --orb ADVANCED_TORONTO
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karmic
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PostPosted: Fri Apr 25, 2014 8:38 am Reply with quoteBack to top

Does Kai 7.4.28 for OS X support Asian character set? That doesn't seem to work. Kai 7.4.28 for Linux has the same problem too.

Code:
# MBCS code page for asian character sets
kaiCodepage=932

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SgtLegend
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PostPosted: Fri Apr 25, 2014 8:44 am Reply with quoteBack to top

It was compiled with Unicode support which should allow for any character set, can you see if the same thing happens with Windows as if it only occurs with unix base systems it could be an issue with one of the core libraries.
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karmic
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PostPosted: Fri Apr 25, 2014 5:20 pm Reply with quoteBack to top

Kai 7.4.28 for Windows supports kaiCodepage=932. It works fine.

Japanese character set is interoperable in the following environments.
    - KaiUI / WebUI and Kai 7.4.22+ for Windows
    - jKaiUI and Kai 7.4.18 for OS X
    - WebUI and Kai 7.4.18 for Linux (sudo LANG=ja_JP.SJIS ./kaiengine)


But Kai 7.4.28 for OS X and Kai 7.4.26+ for Linux are NOT interoperable with the above.

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XXBLUNTSXX
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Joined: 21 Jun 2014
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PostPosted: Sat Jun 21, 2014 10:42 pm Reply with quoteBack to top

i have a macbook 10.5.8. So does it only work on 10.6 and above?
Everytime i try to start kai its doesnt load up.
i downloaded another version Kaiengine and it actually loads up but doesnt actually connect me to my ps2. Need some help here please?
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SgtLegend
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PostPosted: Sun Jun 22, 2014 2:04 am Reply with quoteBack to top

7.4.28 for OS X is compiled using the 10.6 SDK so no it won't work with 10.5 and recent versions don't have PS2 support
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XXBLUNTSXX
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PostPosted: Sun Jun 22, 2014 6:57 pm Reply with quoteBack to top

Works great
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CrunchBite
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PostPosted: Mon Jun 23, 2014 2:11 am Reply with quoteBack to top

SgtLegend wrote:
It was compiled with Unicode support which should allow for any character set, can you see if the same thing happens with Windows as if it only occurs with unix base systems it could be an issue with one of the core libraries.


I think this might be because I ripped out libWX in the linux version, apparently that carried over to OSX?
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SgtLegend
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PostPosted: Mon Jun 23, 2014 2:14 am Reply with quoteBack to top

CrunchBite wrote:
SgtLegend wrote:
It was compiled with Unicode support which should allow for any character set, can you see if the same thing happens with Windows as if it only occurs with unix base systems it could be an issue with one of the core libraries.


I think this might be because I ripped out libWX in the linux version, apparently that carried over to OSX?


I put it back in as part of the OS X build, the entire library was compiled with the engine during the make step.
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