FAQ  •  Search  •  Profile  •  Log in to check your private messages  •  Log in
 gamecube vs xbox ping times View next topic
View previous topic
Post new topicReply to topic
Author Message
antron
Kai Beginner
Kai Beginner


Joined: 13 Jun 2004
Posts: 15
Location: USA - Tennessee

PostPosted: Wed Jun 16, 2004 3:09 pm Reply with quoteBack to top

Is it just me or does the GC require a much shorter ping time for real-time play than the xbox?

100 ms for 2 people in halo is not bad.
100 ms for 2 in double dash is about half speed.

is this what nintendo has done to DD on purpose?
View user's profileSend private message
DIE-HARD
Team XLink Administrator
Team XLink Administrator


Joined: 25 Apr 2004
Posts: 2024
Location: USA - Utah

PostPosted: Wed Jun 16, 2004 3:15 pm Reply with quoteBack to top

no just lazyness and not caring to optimize the netcode.

_________________
XLink Kai.
GLOBAL NETWORK GAMING
DIE-HARD @ teamxlink.co.uk
View user's profileSend private messageVisit poster's websiteMSN Messenger
antron
Kai Beginner
Kai Beginner


Joined: 13 Jun 2004
Posts: 15
Location: USA - Tennessee

PostPosted: Wed Jun 16, 2004 4:36 pm Reply with quoteBack to top

when we are finally able to run copies i hope someone hacks this game optimizes it.
View user's profileSend private message
kj05
Team XLink Moderator
Team XLink Moderator


Joined: 28 Apr 2004
Posts: 244
Location: USA - Ohio

PostPosted: Wed Jun 16, 2004 4:45 pm Reply with quoteBack to top

would be nice but who knows if its really posible to change that cuz it would probly only work with other hacked versions.

-kj05
View user's profileSend private message
antron
Kai Beginner
Kai Beginner


Joined: 13 Jun 2004
Posts: 15
Location: USA - Tennessee

PostPosted: Wed Jun 16, 2004 5:47 pm Reply with quoteBack to top

it looks like MKDD sends packets too often and waits for every one.

what if Kai only actually sent half of them, but then sent each one it receives twice to its local gamecube.
View user's profileSend private message
DIE-HARD
Team XLink Administrator
Team XLink Administrator


Joined: 25 Apr 2004
Posts: 2024
Location: USA - Utah

PostPosted: Wed Jun 16, 2004 6:59 pm Reply with quoteBack to top

hehe because unless it gets (almost) every packet in order and correct the games will loose sync

so you cant just fake half the packets without screwing it up major

_________________
XLink Kai.
GLOBAL NETWORK GAMING
DIE-HARD @ teamxlink.co.uk
View user's profileSend private messageVisit poster's websiteMSN Messenger
antron
Kai Beginner
Kai Beginner


Joined: 13 Jun 2004
Posts: 15
Location: USA - Tennessee

PostPosted: Wed Jun 16, 2004 10:28 pm Reply with quoteBack to top

DIE-HARD wrote:
in order and correct


how does it know the order? an index? maybe increment it.
why not interpolate all the data between the sent packets?

maybe all of this is impossible. i just want to spark some ideas.
View user's profileSend private message
Display posts from previous:      
Post new topicReply to topic


 Jump to:   



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group :: Theme by Daz :: All times are GMT