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SuperKid
Kai Beginner
Joined: 19 Dec 2004
Posts: 5
Location: Canada
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Posted:
Wed May 04, 2005 1:07 am |
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...Or atleast I hope.
I thought that someone could program a homebrew app that lets us choose an arena. Then the game would boot and the homebrew app would intercept the wireless lan signals and change them to WiFi signals. By the way, the app would be run on the DS and would only require Wireless PassMe to boot the app from a GBA cart, and of course you need a WiFi Router.
If someone thinks this is possible please try it because I am not a good programmer. |
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biolizard89
Kai Regular
Joined: 14 Aug 2004
Posts: 114
Location: USA - Oklahoma
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Posted:
Wed May 04, 2005 1:19 am |
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Yeah, as far as I know that's "possible." I put "possible" in quotes because it's possible the way ControlSim is possible: difficult to do, and requiring a lot of expertise and time to do it. I'm sure someone will come up with a program that will do this at some point; but I doubt it will come anytime soon. And with Nintendo's DS online service coming, demand for a homebrew solution might be pretty low. |
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Praxis
Kai Admirer
Joined: 02 Dec 2004
Posts: 469
Location: USA - Washington
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Posted:
Wed May 04, 2005 2:17 am |
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Thing is that the homebrew program has to run in the background.
You've got a real problem if a game uses all 4 MB of the DS's RAM and the homebrew program needs at least a small amount of space and processing power to run. |
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l3laze
Team XLink Moderator
Joined: 28 Apr 2004
Posts: 1003
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Posted:
Wed May 04, 2005 3:54 am |
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this was in general and it was locked so there for this will be too. |
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sharpener
Kai Beginner
Joined: 17 Jan 2005
Posts: 49
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Posted:
Wed May 04, 2005 4:12 am |
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Tunneling the DS would be possible with a ControlSim-like program. But using such a program would definitely require too much memory. ControlSim reserves 0x8000 bytes (32KB) of the GameCube's memory. And it should be more complicated on the DS, so you'd need more (maybe 64KB even). Reserving any more than 0x8000 of memory on the GC causes most games to run out of memory and crash at random times, so I assume that the DS would run out of memory also.
So it's a good idea, but would just be too hard to implement. |
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SuperKid
Kai Beginner
Joined: 19 Dec 2004
Posts: 5
Location: Canada
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Posted:
Wed May 04, 2005 11:11 pm |
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sharpener @ Wed May 04, 2005 4:12 am wrote: |
Tunneling the DS would be possible with a ControlSim-like program. But using such a program would definitely require too much memory. ControlSim reserves 0x8000 bytes (32KB) of the GameCube's memory. And it should be more complicated on the DS, so you'd need more (maybe 64KB even). Reserving any more than 0x8000 of memory on the GC causes most games to run out of memory and crash at random times, so I assume that the DS would run out of memory also.
So it's a good idea, but would just be too hard to implement. |
Ohhh.... |
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muckers
Kai Regular
Joined: 12 Dec 2004
Posts: 76
Location: United Kingdom
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Posted:
Sat May 07, 2005 11:22 am |
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DS tunneling is definately possible. Darkain is doing alot with the DSs wireless signals, and found that the 'uniqe' DS lan signal isn't really that unique at all, just that it's a tripple layered regualr wi-fi protocol.
I think that not enough was known about the DS when Xlink, Warp-Pipe and Nitro began their tunneling, but as we learn more about the DS and how to manipulate it's features, it'll eventually become possible. |
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TheDaddy
Joined: 30 Jul 2006
Posts: 0
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Posted:
Sat May 07, 2005 5:03 pm |
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I'm not trying to be cocky here - but it can't be done in anything like a way easy enough for people to use.
If someone gets it working, great, but I can tell you now that they wont. Take it from someone who knows
TD |
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soul2soul
Kai Enthusiast
Joined: 01 May 2004
Posts: 211
Location: Netherlands
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Posted:
Sun May 08, 2005 9:42 am |
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TheDaddy @ Sat May 07, 2005 5:03 pm wrote: |
I'm not trying to be cocky here - but it can't be done in anything like a way easy enough for people to use.
If someone gets it working, great, but I can tell you now that they wont. Take it from someone who knows
TD |
Yup take it from TD it ain't happening....I also spoke to Tim he told me someone else is trying it....but will also fail...it's just not doable.
Btw who cares Nintendo's own online service is around the corner. |
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NeoBlizz
Kai Regular
Joined: 22 May 2004
Posts: 94
Location: Sweden
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Posted:
Tue May 10, 2005 1:43 pm |
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TheDaddy @ Thu Jan 01, 1970 02:00 wrote: |
Take it from someone who knows |
People knew that you could not:
1. Copy Gamecube games.
2. Make modchips for Gamecube.
3. Make burned Gamecube games direct boot.
4. Make dual disc games swappable.
So okay, I trust you....
Can't wait until e3 and see what Nintendo has in store for the DS Online service. |
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sharpener
Kai Beginner
Joined: 17 Jan 2005
Posts: 49
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Posted:
Tue May 10, 2005 8:41 pm |
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Well, NeoBlizz, people knew a while ago that those things weren't possible with the current technology and available knowledge. Now that people know a lot more about the GameCube, those things became possible.
I'll have to see about this DS online service.... sound interesting (even though I don't have a DS lol) |
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