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Cy-Fun
Kai Beginner
Joined: 11 Nov 2004
Posts: 1
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Posted:
Wed Oct 03, 2007 6:49 am |
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redwolf
Team XLink Moderator
Joined: 21 May 2004
Posts: 1536
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Posted:
Wed Oct 03, 2007 9:28 am |
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gonna try it when i get home
great first post...but
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No spyware, adware or malware. |
better keep my Zonealarm running just incase |
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Two-One
Kai Admirer
Joined: 04 Jul 2006
Posts: 440
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Posted:
Wed Oct 03, 2007 2:33 pm |
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redwolf wrote: |
gonna try it when i get home
great first post...but
Quote: |
No spyware, adware or malware. |
better keep my Zonealarm running just incase |
Report back about it |
_________________ Yo |
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MeanMF
Team XLink Administrator
Joined: 11 Nov 2004
Posts: 5024
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Posted:
Wed Oct 03, 2007 2:46 pm |
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I haven't had a chance to look at this yet either..but be cautious of who you're testing with - it looks like a full VPN system that will forward ANY traffic between you and other people, not just Xbox games. |
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TPP27
Video Master
Joined: 21 May 2004
Posts: 1815
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Posted:
Wed Oct 03, 2007 6:50 pm |
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would be cool if this actually worked. |
_________________ ARE YOU XR8D?
xr8d.net |
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dukeuk76
Team XLink Administrator
Joined: 21 May 2004
Posts: 4061
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Posted:
Wed Oct 03, 2007 10:12 pm |
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MeanMF wrote: |
I haven't had a chance to look at this yet either..but be cautious of who you're testing with - it looks like a full VPN system that will forward ANY traffic between you and other people, not just Xbox games. |
Hide your porn!! LMAO |
_________________ Kai/Psn/Xbl/steam/: dukeuk76 |
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[tHc]hicaow
Team XLink Administrator
Joined: 04 Jun 2004
Posts: 4371
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Posted:
Thu Oct 04, 2007 1:18 am |
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(-TU-)-Mortj109-
Kai Spammer
Joined: 16 Jun 2005
Posts: 8681
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Posted:
Thu Oct 04, 2007 1:22 am |
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I was reading on the leaf forms as well they cant bypass the ping limit. Since its not software related. |
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MeanMF
Team XLink Administrator
Joined: 11 Nov 2004
Posts: 5024
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Posted:
Thu Oct 04, 2007 1:37 am |
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(-TU-)-Mortj109- wrote: |
Since its not software related. |
It's not? |
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(-TU-)-Mortj109-
Kai Spammer
Joined: 16 Jun 2005
Posts: 8681
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Posted:
Thu Oct 04, 2007 1:48 am |
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360 CPU man its activated by the game |
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MeanMF
Team XLink Administrator
Joined: 11 Nov 2004
Posts: 5024
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Posted:
Thu Oct 04, 2007 1:58 am |
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(-TU-)-Mortj109-
Kai Spammer
Joined: 16 Jun 2005
Posts: 8681
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Posted:
Thu Oct 04, 2007 2:06 am |
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steimy
Kai Beginner
Joined: 24 Aug 2006
Posts: 2
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Posted:
Fri Oct 05, 2007 8:32 pm |
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I actually got an email about this as well. I did beta testing with a guy from Leaf Network with the 360. At that time it did not work well as we could see created games but never connect to each other. As far as you computer being safe on it, you have to allow the other user access to each file,folder, or drive before they can view it on their side or before you can transfer files.
Dear Leaf User,
Thank you for participating in our beta trials for the last 9 months. We
are making our official public release of Leaf (we dropped the 2006) and
would like to invite you to upgrade free of charge.
Now that we have general release, we would like to ask you to invite your
friends, family, co-workers and others to come download Leaf and join your
network.
Soon we will be offering several new and exciting plug-ins, namely:
* Digital Living Network Alliance plug-in
* UPnP plug-in
* Xbox 360 with ping limitation solution
* Remote desktop plug-in
* Upgrading is easy and free! You can either:
- Visit the website, http://www.leafnetworks.net/download.html, and down
load the latest version, or
- Launch your current version of Leaf and follow the prompt asking you to
upgrade. |
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(-TU-)-Mortj109-
Kai Spammer
Joined: 16 Jun 2005
Posts: 8681
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Posted:
Fri Oct 05, 2007 8:43 pm |
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Id like to see how they bypass the ping problem |
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MeanMF
Team XLink Administrator
Joined: 11 Nov 2004
Posts: 5024
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Posted:
Fri Oct 05, 2007 9:25 pm |
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"Coming soon".. mk. Wake me up when they have something.
When you run this, you're opening up your computer to whoever is on the remote end. You're allowing them to completely bypass your router/firewall and send your computer traffic on any port. They'll have the same access as anybody on your local network. If you don't have your machine secured properly (software firewalls, share permissions, password, etc) then you are asking for trouble. This is not unique to this software - it's true of any VPN. |
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[1up]MstrGmr200
Team XLink Administrator
Joined: 11 Oct 2006
Posts: 1702
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Posted:
Sat Oct 06, 2007 5:24 am |
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It looks like to me Leaf is nothing but another VPN client, similar to something like Hamachi. I see nothing new or special with this at all myself.
MeanMF wrote: |
They'll have the same access as anybody on your local network. If you don't have your machine secured properly (software firewalls, share permissions, password, etc) then you are asking for trouble. This is not unique to this software - it's true of any VPN. |
Beware of this as Mean said and if you do decide to use this or another VPN prog make sure to have all of your sharing permissions set.
Leaf wrote: |
Soon we will be offering several new and exciting plug-ins, namely:
Xbox 360 with ping limitation solution |
...unless they have already run homebrew on the Xbox 360 as well as stopped whatever triggers the ping limit to start, I highly doubt this VPN client is going to be able to bypass it at all. In my own opinion I'd say that there are just trying to get more hype for themselves by claiming so. |
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-Ricochet-
PSP Guru
Joined: 07 Apr 2007
Posts: 2405
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Posted:
Sat Oct 06, 2007 3:12 pm |
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downgrade able kernals to custom kernals via timeattacks, leave oppertunitys availble for homebrew |
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(-TU-)Kovert-xX
Team XLink Clan Manager
Joined: 03 Aug 2006
Posts: 1595
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Posted:
Sat Oct 06, 2007 11:53 pm |
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(-TU-)-Mortj109- wrote: |
I was reading on the leaf forms as well they cant bypass the ping limit. Since its not software related. |
It most certainly is software related. The encryption is Dille Hoffman, a lightweight encryption on the game disc itself. The key used to decrypt is called a LAN Key.
In the 30 ms, the data packets must be encrypted, transferred, and decrypted.
However, I believe it is true that the console itself, or hardware, is what activates that LAN Key |
_________________
READ FOR HELP: http://www.teamxlink.co.uk/forum/viewtopic.php?p=154029#154029
Yes, there is such a thing as a stupid question. BEFRIEND THE SEARCH BUTTON! HE IS WISE. |
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crazyassmonkey
Kai Beginner
Joined: 02 Nov 2004
Posts: 2
Location: USA - Connecticut
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Posted:
Sun Oct 07, 2007 2:03 am |
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Wouldn't it be possible to just write a piece of software that intercepts the ping packet coming from your system and then sends your system the packet its supposed to receive (in the meanwhile blocking the external ping packets)?
They have to be identifiable and if people spent enough time looking they could (imo) find them. My question is (and this would probably make locking down these packets a heck of a lot easier) do the systems send these ping packets RIGHT as you try to initiate system link? If so they could be easily intercepted (mind you, both packets have to be intercepted) and decrypted. Hell, if the ping packet is encrypted on a static per game basis, you would not even need to run decryption routines on it.
Oh, one more thing . As for this so called "Lan Key" if it is a static key (which it most likely is lol) then this really shouldn't be that hard to bypass at all. In a worse case scenario, you would have to run a program side by side XLink (which would not be to bad imo) when playing 360 games. |
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MeanMF
Team XLink Administrator
Joined: 11 Nov 2004
Posts: 5024
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Posted:
Sun Oct 07, 2007 3:14 am |
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Diffie-Hellman. It's not an encryption method, it's a way for the two Xboxes to come up with an encryption key to use for that connection. The actual keys change every time you connect to a host, and possibly more frequently. It's more or less the same thing that SSL uses when you connect to a secure web site.
The Xbox never actually measures the ping times. The Diffie-Hellman key exchange thing is a back-and-forth conversation between the two boxes. They give it a certain amount of time to complete, and if it doesn't then you can't connect. Sending the packets over the internet is enough delay to cause it to fail. 20ms is FOREVER in computer time.
Diffie-Hellman by itself is vulnerable to a "man in the middle" attack - you intercept every packet, make up your own keys, then decrypt and reencrypt every packet going back and forth. But they've added authentication to the mix, so the Xbox on the other end would know that you're not the real thing. SSL does the same thing - if you try to connect to a fake server it'll tell you that the server's SSL certificate doesn't match the site's URL. |
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