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 LeafNetworks Program offers solution to the 360 ping limit! View next topic
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Cy-Fun
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Joined: 11 Nov 2004
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PostPosted: Wed Oct 03, 2007 6:49 am Reply with quoteBack to top

Just got an email about an update to the LeafNetworks tunneling tool. Apparently, their latest version has a work-around for the 360's ping limitation! Yay!

http://www.leafnetworks.net/download.html
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redwolf
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Joined: 21 May 2004
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PostPosted: Wed Oct 03, 2007 9:28 am Reply with quoteBack to top

gonna try it when i get home Very Happy

great first post...but
Quote:
No spyware, adware or malware.

better keep my Zonealarm running just incase Razz

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Two-One
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PostPosted: Wed Oct 03, 2007 2:33 pm Reply with quoteBack to top

redwolf wrote:
gonna try it when i get home Very Happy

great first post...but
Quote:
No spyware, adware or malware.

better keep my Zonealarm running just incase Razz


Report back about it

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MeanMF
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PostPosted: Wed Oct 03, 2007 2:46 pm Reply with quoteBack to top

I haven't had a chance to look at this yet either..but be cautious of who you're testing with - it looks like a full VPN system that will forward ANY traffic between you and other people, not just Xbox games.
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TPP27
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PostPosted: Wed Oct 03, 2007 6:50 pm Reply with quoteBack to top

would be cool if this actually worked.

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dukeuk76
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PostPosted: Wed Oct 03, 2007 10:12 pm Reply with quoteBack to top

MeanMF wrote:
I haven't had a chance to look at this yet either..but be cautious of who you're testing with - it looks like a full VPN system that will forward ANY traffic between you and other people, not just Xbox games.


Hide your porn!! LMAO

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[tHc]hicaow
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PostPosted: Thu Oct 04, 2007 1:18 am Reply with quoteBack to top

don't bother trying it .. this post is spam and the whole app is junk .. heres another one where i learned the guy and he of course never replied ..

http://forums.xbox-scene.com/index.php?showtopic=616342

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All 360 users please read this ..
http://www.teamxlink.co.uk/forum/viewtopic.php?t=27715

find more people to play PS2 and GC on kai at www.onlineconsoles.com ... www.ps2onlinegaming.com
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(-TU-)-Mortj109-
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PostPosted: Thu Oct 04, 2007 1:22 am Reply with quoteBack to top

I was reading on the leaf forms as well they cant bypass the ping limit. Since its not software related.
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MeanMF
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PostPosted: Thu Oct 04, 2007 1:37 am Reply with quoteBack to top

(-TU-)-Mortj109- wrote:
Since its not software related.

It's not?
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(-TU-)-Mortj109-
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PostPosted: Thu Oct 04, 2007 1:48 am Reply with quoteBack to top

360 CPU man its activated by the game
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MeanMF
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PostPosted: Thu Oct 04, 2007 1:58 am Reply with quoteBack to top

Where did you hear that?
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(-TU-)-Mortj109-
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PostPosted: Thu Oct 04, 2007 2:06 am Reply with quoteBack to top

www.google.com
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steimy
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PostPosted: Fri Oct 05, 2007 8:32 pm Reply with quoteBack to top

I actually got an email about this as well. I did beta testing with a guy from Leaf Network with the 360. At that time it did not work well as we could see created games but never connect to each other. As far as you computer being safe on it, you have to allow the other user access to each file,folder, or drive before they can view it on their side or before you can transfer files.

Dear Leaf User,

Thank you for participating in our beta trials for the last 9 months. We
are making our official public release of Leaf (we dropped the 2006) and
would like to invite you to upgrade free of charge.

Now that we have general release, we would like to ask you to invite your
friends, family, co-workers and others to come download Leaf and join your
network.

Soon we will be offering several new and exciting plug-ins, namely:

* Digital Living Network Alliance plug-in
* UPnP plug-in
* Xbox 360 with ping limitation solution
* Remote desktop plug-in

* Upgrading is easy and free! You can either:
- Visit the website, http://www.leafnetworks.net/download.html, and down
load the latest version, or
- Launch your current version of Leaf and follow the prompt asking you to
upgrade.
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(-TU-)-Mortj109-
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PostPosted: Fri Oct 05, 2007 8:43 pm Reply with quoteBack to top

Id like to see how they bypass the ping problem
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MeanMF
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PostPosted: Fri Oct 05, 2007 9:25 pm Reply with quoteBack to top

"Coming soon".. mk. Wake me up when they have something.

When you run this, you're opening up your computer to whoever is on the remote end. You're allowing them to completely bypass your router/firewall and send your computer traffic on any port. They'll have the same access as anybody on your local network. If you don't have your machine secured properly (software firewalls, share permissions, password, etc) then you are asking for trouble. This is not unique to this software - it's true of any VPN.
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[1up]MstrGmr200
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PostPosted: Sat Oct 06, 2007 5:24 am Reply with quoteBack to top

It looks like to me Leaf is nothing but another VPN client, similar to something like Hamachi. I see nothing new or special with this at all myself.

MeanMF wrote:
They'll have the same access as anybody on your local network. If you don't have your machine secured properly (software firewalls, share permissions, password, etc) then you are asking for trouble. This is not unique to this software - it's true of any VPN.


Beware of this as Mean said and if you do decide to use this or another VPN prog make sure to have all of your sharing permissions set.

Leaf wrote:
Soon we will be offering several new and exciting plug-ins, namely:
Xbox 360 with ping limitation solution


...unless they have already run homebrew on the Xbox 360 as well as stopped whatever triggers the ping limit to start, I highly doubt this VPN client is going to be able to bypass it at all. In my own opinion I'd say that there are just trying to get more hype for themselves by claiming so.

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-Ricochet-
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PostPosted: Sat Oct 06, 2007 3:12 pm Reply with quoteBack to top

downgrade able kernals to custom kernals via timeattacks, leave oppertunitys availble for homebrew
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(-TU-)Kovert-xX
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PostPosted: Sat Oct 06, 2007 11:53 pm Reply with quoteBack to top

(-TU-)-Mortj109- wrote:
I was reading on the leaf forms as well they cant bypass the ping limit. Since its not software related.


It most certainly is software related. The encryption is Dille Hoffman, a lightweight encryption on the game disc itself. The key used to decrypt is called a LAN Key.

In the 30 ms, the data packets must be encrypted, transferred, and decrypted.

However, I believe it is true that the console itself, or hardware, is what activates that LAN Key Wink

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READ FOR HELP: http://www.teamxlink.co.uk/forum/viewtopic.php?p=154029#154029

Yes, there is such a thing as a stupid question. BEFRIEND THE SEARCH BUTTON! HE IS WISE.
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crazyassmonkey
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PostPosted: Sun Oct 07, 2007 2:03 am Reply with quoteBack to top

Wouldn't it be possible to just write a piece of software that intercepts the ping packet coming from your system and then sends your system the packet its supposed to receive (in the meanwhile blocking the external ping packets)?

They have to be identifiable and if people spent enough time looking they could (imo) find them. My question is (and this would probably make locking down these packets a heck of a lot easier) do the systems send these ping packets RIGHT as you try to initiate system link? If so they could be easily intercepted (mind you, both packets have to be intercepted) and decrypted. Hell, if the ping packet is encrypted on a static per game basis, you would not even need to run decryption routines on it.

Oh, one more thing Very Happy. As for this so called "Lan Key" if it is a static key (which it most likely is lol) then this really shouldn't be that hard to bypass at all. In a worse case scenario, you would have to run a program side by side XLink (which would not be to bad imo) when playing 360 games.
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MeanMF
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PostPosted: Sun Oct 07, 2007 3:14 am Reply with quoteBack to top

Diffie-Hellman. It's not an encryption method, it's a way for the two Xboxes to come up with an encryption key to use for that connection. The actual keys change every time you connect to a host, and possibly more frequently. It's more or less the same thing that SSL uses when you connect to a secure web site.

The Xbox never actually measures the ping times. The Diffie-Hellman key exchange thing is a back-and-forth conversation between the two boxes. They give it a certain amount of time to complete, and if it doesn't then you can't connect. Sending the packets over the internet is enough delay to cause it to fail. 20ms is FOREVER in computer time.

Diffie-Hellman by itself is vulnerable to a "man in the middle" attack - you intercept every packet, make up your own keys, then decrypt and reencrypt every packet going back and forth. But they've added authentication to the mix, so the Xbox on the other end would know that you're not the real thing. SSL does the same thing - if you try to connect to a fake server it'll tell you that the server's SSL certificate doesn't match the site's URL.
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