FAQ  •  Search  •  Profile  •  Log in to check your private messages  •  Log in
 not able to hear everyone with coms in halo 2 View next topic
View previous topic
Post new topicReply to topic
Author Message
BADDMAN
Kai Beginner
Kai Beginner


Joined: 17 Nov 2004
Posts: 69
Location: USA - Washington

PostPosted: Wed Dec 08, 2004 11:22 pm Reply with quoteBack to top

BADDMAN wrote:
still the same lol day ( 1) of hope'n it's fixxed

day ( 3 ) haaaaaaaaaaaaaaa
View user's profileSend private messageSend e-mailMSN Messenger
Schweino
Kai Beginner
Kai Beginner


Joined: 03 Aug 2004
Posts: 24
Location: Netherlands

PostPosted: Wed Dec 08, 2004 11:33 pm Reply with quoteBack to top

take it easy bro, it's being worked on and fixed soon i've been told Smile
View user's profileSend private messageMSN Messenger
dfunked
Team XLink Administrator
Team XLink Administrator


Joined: 25 Apr 2004
Posts: 7005
Location: Australia - VIC

PostPosted: Wed Dec 08, 2004 11:36 pm Reply with quoteBack to top

I just spoke with Schweino and told him to delay the tests until tomorrow. A new Kai Engine will be sent out tomorrow which should fix up this problem. If it doesn't we can continue to play around. Let's hope it does Very Happy

_________________
Image
View user's profileSend private message
DOS4GW
Kai Enthusiast
Kai Enthusiast


Joined: 23 May 2004
Posts: 252

PostPosted: Wed Dec 08, 2004 11:48 pm Reply with quoteBack to top

Schweino informed me on this thread.

Ingame voice chat works just fine in Halo2.


I helped out a fresh uses earlyer and joined his game. 6-7 players inside, all on all type of game, and people chatted just fine.

_________________
Image
View user's profileSend private message
Schweino
Kai Beginner
Kai Beginner


Joined: 03 Aug 2004
Posts: 24
Location: Netherlands

PostPosted: Thu Dec 09, 2004 12:22 am Reply with quoteBack to top

odd, I just tried it in 2 different private arenas in Halo2/europe and again I could only talk to the guy hosting the game and the others didn't hear me at all (and when the others spoke, also the host could only hear them).
View user's profileSend private messageMSN Messenger
BADDMAN
Kai Beginner
Kai Beginner


Joined: 17 Nov 2004
Posts: 69
Location: USA - Washington

PostPosted: Thu Dec 09, 2004 5:11 am Reply with quoteBack to top

DOS4GW wrote:
Schweino informed me on this thread.

Ingame voice chat works just fine in Halo2.


I helped out a fresh uses earlyer and joined his game. 6-7 players inside, all on all type of game, and people chatted just fine.


were u hosting it?
View user's profileSend private messageSend e-mailMSN Messenger
BADDMAN
Kai Beginner
Kai Beginner


Joined: 17 Nov 2004
Posts: 69
Location: USA - Washington

PostPosted: Thu Dec 09, 2004 5:11 am Reply with quoteBack to top

Schweino wrote:
take it easy bro, it's being worked on and fixed soon i've been told Smile

im only joking haaaaaaaaaaaaaaaa
View user's profileSend private messageSend e-mailMSN Messenger
DIE-HARD
Team XLink Administrator
Team XLink Administrator


Joined: 25 Apr 2004
Posts: 2024
Location: USA - Utah

PostPosted: Thu Dec 09, 2004 4:02 pm Reply with quoteBack to top

Ya i have not seen this problem either. I seem to be able to chat with everyone in games fine.

_________________
XLink Kai.
GLOBAL NETWORK GAMING
DIE-HARD @ teamxlink.co.uk
View user's profileSend private messageVisit poster's websiteMSN Messenger
DOS4GW
Kai Enthusiast
Kai Enthusiast


Joined: 23 May 2004
Posts: 252

PostPosted: Thu Dec 09, 2004 9:04 pm Reply with quoteBack to top

BADDMAN wrote:
DOS4GW wrote:
Schweino informed me on this thread.

Ingame voice chat works just fine in Halo2.


I helped out a fresh uses earlyer and joined his game. 6-7 players inside, all on all type of game, and people chatted just fine.


were u hosting it?


DOS4GW wrote:
I helped out a fresh uses earlyer and joined his game.

_________________
Image
View user's profileSend private message
dfunked
Team XLink Administrator
Team XLink Administrator


Joined: 25 Apr 2004
Posts: 7005
Location: Australia - VIC

PostPosted: Thu Dec 09, 2004 9:19 pm Reply with quoteBack to top

It was an engine issue that will be sent out shortly via autoupdate..

_________________
Image
View user's profileSend private message
BADDMAN
Kai Beginner
Kai Beginner


Joined: 17 Nov 2004
Posts: 69
Location: USA - Washington

PostPosted: Thu Dec 09, 2004 9:48 pm Reply with quoteBack to top

i know last night it worked some but not all the time ?

_________________
msn and E-mail baddmaninc@hotmail.com
Image
View user's profileSend private messageSend e-mailMSN Messenger
Schweino
Kai Beginner
Kai Beginner


Joined: 03 Aug 2004
Posts: 24
Location: Netherlands

PostPosted: Thu Dec 09, 2004 10:30 pm Reply with quoteBack to top

Just tested again, still doesn't work.

And there's an extra problem now, when playing in messenger mode, the xlink engine crashed on the PC (for all players), this happened about every 10 miutes or so....
View user's profileSend private messageMSN Messenger
BADDMAN
Kai Beginner
Kai Beginner


Joined: 17 Nov 2004
Posts: 69
Location: USA - Washington

PostPosted: Fri Dec 10, 2004 12:11 am Reply with quoteBack to top

yep same problem

the voice works sometimes but not all the time also

_________________
msn and E-mail baddmaninc@hotmail.com
Image
View user's profileSend private messageSend e-mailMSN Messenger
DIE-HARD
Team XLink Administrator
Team XLink Administrator


Joined: 25 Apr 2004
Posts: 2024
Location: USA - Utah

PostPosted: Fri Dec 10, 2004 1:42 am Reply with quoteBack to top

YES

I now see what you are seeing (or don't hear what your not hearing ) Wink

It is being worked on.

It happens because the bandwith gets high enough to trigger the *STOP TUNNELING TO NEW IP"S* trigger.

Halo 2 is a server client game so the game it'self is played with 1 host who will relay to all the clients

the problem is the voice is seperate from the game. it is sent directly to the other clients P2P style.

Once the game starts you get locked into tunneling to the host only. that is why you are not able to talk to anyone but the host and why the host can talk to everyone and hear everyone.

If everyone in an arena had their status set to Hosting the Voice would never cut out

but the problem is your game would get lagged out if you where not in a private limited user arena.

Will update you more when we have an official fix. I have some ideas that should help solve the problem.

_________________
XLink Kai.
GLOBAL NETWORK GAMING
DIE-HARD @ teamxlink.co.uk
View user's profileSend private messageVisit poster's websiteMSN Messenger
BADDMAN
Kai Beginner
Kai Beginner


Joined: 17 Nov 2004
Posts: 69
Location: USA - Washington

PostPosted: Fri Dec 10, 2004 6:05 am Reply with quoteBack to top

DIE-HARD wrote:
YES

I now see what you are seeing (or don't hear what your not hearing ) Wink

It is being worked on.

.

Ya
im just chatt'n ya know

input is better than none

hey it's great to have people that care..thank you very much for helping...

i bet you guys don't get enough pats on the back,,,,,so (PAT//// PAT)
by the way whaTs this mean??
It happens because the bandwith gets high enough to trigger the *STOP TUNNELING TO NEW IP"S* trigger.


________________

_________________
msn and E-mail baddmaninc@hotmail.com
Image
View user's profileSend private messageSend e-mailMSN Messenger
Schweino
Kai Beginner
Kai Beginner


Joined: 03 Aug 2004
Posts: 24
Location: Netherlands

PostPosted: Fri Dec 10, 2004 7:48 am Reply with quoteBack to top

So, Die-Hard, why does it work in messenger mode then? And why did the Kai engine (pc/winXP) crash all the time when we played in messenger mode? The odd thing is btw that when we switched from one person to another who was the party leader in Halo2, the crashing occurred less often, so it seemed like it was client dependable (which sounds odd to me since the Kai engine crashed for all of the players (7) at thesame time each time)
View user's profileSend private messageMSN Messenger
dfunked
Team XLink Administrator
Team XLink Administrator


Joined: 25 Apr 2004
Posts: 7005
Location: Australia - VIC

PostPosted: Fri Dec 10, 2004 8:46 am Reply with quoteBack to top

AFAIK the engine update wasn't released..

_________________
Image
View user's profileSend private message
dukeuk76
Team XLink Administrator
Team XLink Administrator


Joined: 21 May 2004
Posts: 4061

PostPosted: Fri Dec 10, 2004 11:00 am Reply with quoteBack to top

sorry to push the issue dfunked.But any idea of when we could expect this to be released?

cheers m8ty.

_________________
Kai/Psn/Xbl/steam/: dukeuk76
View user's profileSend private message
TheDaddy



Joined: 30 Jul 2006
Posts: 0

PostPosted: Fri Dec 10, 2004 11:01 am Reply with quoteBack to top

Tonight. The kaid engine support routing_mode_4 -- the win32 one doesn't but will tonight - I'll let ya'll know once we're hooked up..

TD
View user's profileSend private message
TheDaddy



Joined: 30 Jul 2006
Posts: 0

PostPosted: Fri Dec 10, 2004 11:03 am Reply with quoteBack to top

Also, i need more feedback about the crashing in messenger - detailed feedback - would really help me out there..

TD
View user's profileSend private message
Display posts from previous:      
Post new topicReply to topic


 Jump to:   



View next topic
View previous topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2002 phpBB Group :: Theme by Daz :: All times are GMT