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 Nintendo Switch support will be added in XLink Kai 7.4.32 View next topic
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CrunchBite
Team XLink Developer
Team XLink Developer


Joined: 28 Nov 2007
Posts: 2326

PostPosted: Sat Nov 24, 2018 7:59 am Reply with quoteBack to top

The next XLink Kai update is currently under development and will be released in the coming weeks.

Only games with LAN mode are supported! Games with only "Local Wireless" mode are not supported, and unfortunately never will be.

Supported games so far:
    ARMS
    Bayonetta 2
    Mario Kart 8 Deluxe
    Mario Tennis Aces​
    Pokkén Tournament
    Splatoon 2
    Titan Quest

News posts:


Last edited by CrunchBite on Sat Dec 08, 2018 6:28 am; edited 5 times in total
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reexe
Kai Beginner
Kai Beginner


Joined: 26 Nov 2018
Posts: 2

PostPosted: Mon Nov 26, 2018 9:52 am Reply with quoteBack to top

CrunchBite wrote:
The next XLink Kai update is currently under development and will be released in the coming weeks.

Will it support games that only have Ad-hok like SSBU?


Last edited by reexe on Mon Nov 26, 2018 5:03 pm; edited 1 time in total
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S3phi40T
Kai Beginner
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Joined: 16 Sep 2018
Posts: 7

PostPosted: Mon Nov 26, 2018 4:03 pm Reply with quoteBack to top

I wouldn't count on it.
I bet Xlink Kai will basically offer the same functionality as we already have with Switch Lan Play.
At the end it's just a tunel with good access management.

...but if they do, even if we need to by extra hardware (Wi-Fi with promiscuous mode), it will be totally worth it and user base should drastically rise.
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reexe
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Joined: 26 Nov 2018
Posts: 2

PostPosted: Mon Nov 26, 2018 5:02 pm Reply with quoteBack to top

Xlink Kai can already spoof Ad-hok on PSP, so hopfully they can adapt that technique to work for the Switch
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CrunchBite
Team XLink Developer
Team XLink Developer


Joined: 28 Nov 2007
Posts: 2326

PostPosted: Mon Nov 26, 2018 10:51 pm Reply with quoteBack to top

Currently only non-adhoc has been added but we will do our best to add adhoc support!

EDIT: Nintendo did a really good job with this, reverse engineering 'Local Wireless' play is not feasible.


Last edited by CrunchBite on Sat Dec 08, 2018 6:28 am; edited 1 time in total
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barronwaffles
Kai Beginner
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Joined: 27 Jun 2011
Posts: 5

PostPosted: Tue Nov 27, 2018 3:26 am Reply with quoteBack to top

S3phi40T wrote:
I wouldn't count on it.
I bet Xlink Kai will basically offer the same functionality as we already have with Switch Lan Play.
At the end it's just a tunel with good access management.

...but if they do, even if we need to by extra hardware (Wi-Fi with promiscuous mode), it will be totally worth it and user base should drastically rise.


Given that it routes the traffic without the use of a relay server it's already a *better* solution than the current Switch LAN Play implementation
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S3phi40T
Kai Beginner
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Joined: 16 Sep 2018
Posts: 7

PostPosted: Sun Dec 09, 2018 1:53 pm Reply with quoteBack to top

...so orbital servers are not part of connection? Haven't considered it.
In my case, relay server was on the same machine as a client so didn't really matter (at least in theory) Wink
With universal KIP and (hopefully) SX OS support for it I hope to play with my friends all "local wireless" games, not only LAN mode ones.

Biggest pro is no Switch-side config as it should catch it ia MAC address.

Fingers crossed!!
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barronwaffles
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Joined: 27 Jun 2011
Posts: 5

PostPosted: Thu Dec 13, 2018 11:33 am Reply with quoteBack to top

No, orbitals don't sit between peers - potentially halving the latency compared to the current switch_lan_play implementation.
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