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 I have an idea on how to tunnel the DS... View next topic
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SuperKid
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PostPosted: Wed May 04, 2005 1:07 am Reply with quoteBack to top

...Or atleast I hope.

I thought that someone could program a homebrew app that lets us choose an arena. Then the game would boot and the homebrew app would intercept the wireless lan signals and change them to WiFi signals. By the way, the app would be run on the DS and would only require Wireless PassMe to boot the app from a GBA cart, and of course you need a WiFi Router.

If someone thinks this is possible please try it because I am not a good programmer.
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biolizard89
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PostPosted: Wed May 04, 2005 1:19 am Reply with quoteBack to top

Yeah, as far as I know that's "possible." I put "possible" in quotes because it's possible the way ControlSim is possible: difficult to do, and requiring a lot of expertise and time to do it. I'm sure someone will come up with a program that will do this at some point; but I doubt it will come anytime soon. And with Nintendo's DS online service coming, demand for a homebrew solution might be pretty low.
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Praxis
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PostPosted: Wed May 04, 2005 2:17 am Reply with quoteBack to top

Thing is that the homebrew program has to run in the background.

You've got a real problem if a game uses all 4 MB of the DS's RAM and the homebrew program needs at least a small amount of space and processing power to run.
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l3laze
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PostPosted: Wed May 04, 2005 3:54 am Reply with quoteBack to top

this was in general and it was locked so there for this will be too.

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sharpener
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PostPosted: Wed May 04, 2005 4:12 am Reply with quoteBack to top

Tunneling the DS would be possible with a ControlSim-like program. But using such a program would definitely require too much memory. ControlSim reserves 0x8000 bytes (32KB) of the GameCube's memory. And it should be more complicated on the DS, so you'd need more (maybe 64KB even). Reserving any more than 0x8000 of memory on the GC causes most games to run out of memory and crash at random times, so I assume that the DS would run out of memory also.

So it's a good idea, but would just be too hard to implement.
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SuperKid
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PostPosted: Wed May 04, 2005 11:11 pm Reply with quoteBack to top

sharpener @ Wed May 04, 2005 4:12 am wrote:
Tunneling the DS would be possible with a ControlSim-like program. But using such a program would definitely require too much memory. ControlSim reserves 0x8000 bytes (32KB) of the GameCube's memory. And it should be more complicated on the DS, so you'd need more (maybe 64KB even). Reserving any more than 0x8000 of memory on the GC causes most games to run out of memory and crash at random times, so I assume that the DS would run out of memory also.

So it's a good idea, but would just be too hard to implement.

Ohhh....
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muckers
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PostPosted: Sat May 07, 2005 11:22 am Reply with quoteBack to top

DS tunneling is definately possible. Darkain is doing alot with the DSs wireless signals, and found that the 'uniqe' DS lan signal isn't really that unique at all, just that it's a tripple layered regualr wi-fi protocol.

I think that not enough was known about the DS when Xlink, Warp-Pipe and Nitro began their tunneling, but as we learn more about the DS and how to manipulate it's features, it'll eventually become possible.
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TheDaddy



Joined: 30 Jul 2006
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PostPosted: Sat May 07, 2005 5:03 pm Reply with quoteBack to top

I'm not trying to be cocky here - but it can't be done in anything like a way easy enough for people to use.

If someone gets it working, great, but I can tell you now that they wont. Take it from someone who knows Smile

TD
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soul2soul
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PostPosted: Sun May 08, 2005 9:42 am Reply with quoteBack to top

TheDaddy @ Sat May 07, 2005 5:03 pm wrote:
I'm not trying to be cocky here - but it can't be done in anything like a way easy enough for people to use.

If someone gets it working, great, but I can tell you now that they wont. Take it from someone who knows Smile

TD


Yup take it from TD it ain't happening....I also spoke to Tim he told me someone else is trying it....but will also fail...it's just not doable.

Btw who cares Nintendo's own online service is around the corner.

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NeoBlizz
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PostPosted: Tue May 10, 2005 1:43 pm Reply with quoteBack to top

TheDaddy @ Thu Jan 01, 1970 02:00 wrote:
Take it from someone who knows Smile


People knew that you could not:

1. Copy Gamecube games.
2. Make modchips for Gamecube.
3. Make burned Gamecube games direct boot.
4. Make dual disc games swappable.

So okay, I trust you.... Wink Wink


Can't wait until e3 and see what Nintendo has in store for the DS Online service.
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sharpener
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PostPosted: Tue May 10, 2005 8:41 pm Reply with quoteBack to top

Well, NeoBlizz, people knew a while ago that those things weren't possible with the current technology and available knowledge. Now that people know a lot more about the GameCube, those things became possible.

I'll have to see about this DS online service.... sound interesting (even though I don't have a DS lol)
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